Brian Greenstone, CEO for Pangea Software – the iPhone games studio working on content for the iPad – has told Develop that the iPad 3D chip is “a mobile chip, and not really designed for such a high resolution screen.”
“That means it’s a little bit fill rate limited – if you’ve got a lot of overlapping 3D models and fog or a complex environment like a lot of games, it brings the iPad to its knees,” he said.
“The processor is super-fast, but the graphics chip can get bottlenecked, and that has been the challenge.”
Head over to Develop for the full story.
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