The patch ups the number of available online competitors from four to eight in multiplayer, and also adds 13 new Freeburn challenges ahead of its release in the UK on January 25th.
The revisions come shortly after the developer posted a strongly-worded response to the criticism that has been levelled at the demo from some quarters of the hardcore gaming fraternity.
In the statement Alex Ward said: “The demo was made after work on Paradise was completed, so no, we won't be using internet 'feedback' to tune the game. Everyone breathe, relax, and remember, it's only a demo - we think we made the best demo released all year - you don't see many other games getting an online enabled demo up on both systems before launch.
“As to those who can proclaim from a taste of the demo that Burnout 2 was the best game (always nice to see all those Gamecube owners on the internet who haven't played the game since B2!) or that B3 is the better game - again, I can only smile.
“The lack of retry really isn't an issue. You may disagree, but we don't feel it is and retry would have introduced loading into the game, which we didn't want to do. In fact, we hate loading with a passion now.”