It’s still held up as the benchmark title for high-end PC gaming, so what is the thinking behind the arrival of Crytek’s FPS series Crysis on console?
“It’s not about sales. It’s never, ever about sales. Sales is EA’s job,” Crytek’s CEO Cevat Yerli told VG247.
That the console migration is financially motivated is a logical conclusion to draw, owing to both the struggling PC games sector and the buoyant console games market. But Yerli was insistent that, in this instance, that simply wasn’t the case.
“I’m committed to gamers. PC, console, it doesn’t matter what it is,” he added. “[On consoles] there are more gamers. Sometimes I play games [on consoles] with my wife and it’s like, ‘It’s a shame Crysis isn’t there’ and I’m like, ‘I know, I know’.
“Consoles have more penetration of gamers and there are more players playing games. Sometimes it’s harder to target them. This whole analogy of Dumb and Dumber isn’t true. They are actually more brutal in their judgement, rejecting an average game, while a PC gamer gives it more time, you know what I mean? It’s like “top or flop” holds faster with the mainstream, right?
“Can we be the top game or not? On PC the platform is more forgiving sometimes. For me it was a challenge.”