Crysis 3 to deliver DX11 visuals on PS3, Xbox 360

German developer Crytek has said that it is focused on delivering DirectX 11 level graphics on Xbox 360 and PS3 for its upcoming release Crysis 3.

DirectX 11 is a graphical standard currently reserved for high-end PC games, although the studio is convinced it can get Crysis 3 running on consoles at a similar standard to the DX11 PC build.

"We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don’t want the experience to be different between the platforms," Crytek’s director of creative development Rasmus Hjengaard told Eurogamer.

"It is very, very difficult, but it is possible. It just requires a lot of effort.

Some of the stuff these guys are making work on consoles now is absolutely amazing. It’s render features that shouldn’t theoretically work on consoles, but they’ve managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don’t have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks."

However, while the studio already has previously DX11-only features such as parallax occlusion mapping up and running on console, it will scale back its ambitions if it fears that performance will take too big a hit.

Added Hjengaard: What it all boils down to is to what extent they’re able to use this without choking the console."

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