A game narrative expert has urged studios to stop forcing human drama into established game templates, claiming the approach has consistently proven to be flawed.
Alexis Kennedy, the ‘chief narrative officer’ at the award-winning digital fiction company Failbetter Games, pulled no punches in his analysis of games such as LA Noire and, in particular, Heavy Rain.
“Try to make a film into a game you end up with this bastard half-child thing,” he claimed.
Speaking at a panel session at the 2011 Develop Conference, Kennedy said games that ape Hollywood narratives “end up looking like the inverted baboon that came out of the teleporter in The Fly”.
Develop has more details.