The title, which Atari announced it had picked up this month, was originally on Vivendi’s release schedule before the ‘merger’ between the company and Activision in December last year – a deal that was finalised in July.
However, the newly-formed Activision Blizzard dropped the title, which was developed by Terminal Reality.
CEO Bobby Kotick later said the decision was taken because the game didn’t offer enough long-term revenue potential.
However, in a new exclusive interview, Phil Harrison told MCV:
“What Bobby, perhaps unhelpfully said, was that those games were franchises which wouldn’t make $100m of revenue and generate sequels.
“If that’s his benchmark, then fine – and we’d love to aspire to the same benchmarks. But you know what? I would love to turn Ghostbusters into a $100m franchise, just to prove him wrong.”
To read the full interview, click here.
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