Infinity Ward had Call of Duty: Ghosts running at 1080p on Xbox One

Ben Parfitt
Infinity Ward had Call of Duty: Ghosts running at 1080p on Xbox One

Call of Duty: Ghosts developer Infinity Ward has at last explained the reason for the resolution discrepancy of the game between PS4 and Xbox One.

It was revealed last week that the game will output in full HD 1080p on PS4 but in HD ready 720p on Xbox One.

The reason, executive producer Mark Rubin has told Eurogamer, is not necessarily hardware based but is instead linked with the two console’s development software, which in itself is still evolving.

“I don't know if I can point to one particular cause,” he claimed. “Early on, we didn't know where exactly the resolution of anything would fall because we didn't have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere.

“It's very possible we can get it to native 1080p. I mean I've seen it working [on Xbox One] at 1080p native. It's just we couldn't get the frame rate in the neighbourhood we wanted it to be.

“And it wasn't a lack of effort. It wasn't that it was like last minute. That call wasn't made until a month ago.

“There's no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn't do 1080p native. There's no definitive one to one per se cause and effect. It's just an overall thing.

“I definitely see/hope both platforms will look way better the next time we get a chance at it. As an obvious analogy – and if people are not sure about this it's pretty simple – look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that's just because it takes time to get through this.

“First launch, first time at bat at a new console is a challenging one. That's just the way it is. For people fearful one system is more powerful than the other or vice versa, it's a long game.”

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Tags: Activision , call of duty , Xbox One , 1080p , 720p , resolution , PS4 , ghosts

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