Rising development costs will eventually stifle innovation in games, says the head of Ubisoft Toronto.
Speaking to Digital Spy, Jade Raymond said as expectations rise with ever-more powerful hardware, it is tougher to take risks when developers are spending in excess of $100 million to create a triple-A game.
“That's for sure one of the things that is going to stifle innovation eventually,” she said.
“Anytime you want to make a big triple-A, you're spending, let's say $100 million, you're not going to want to take a chance. It's got to be, I'm making the next Call of Duty or the Assassin's Creed and I know it's going to make 'X' amount, so we'll make money. I think that's the tougher thing."
MCV's sister site Develop has more details.