INTERVIEW: In2Games

Ben Parfitt
INTERVIEW: In2Games
Nintendo’s motion sensing technology has brought flapping your arms around in the name of fun out of the shadows and into the mainstream.

But it’s not just the Japanese giant targeting this style of gaming. For years, In2Games has dabbled in this field with its GameTrak technology.

Now the UK firm has taken things further with its RealPlay range. And In2Games’ director Harry Holmwood isn’t shy about his intentions.

“Obviously the Wii has shown that there’s a huge demand for mass market motion gaming, something we’ve believed for many years – remember, we lauched our first motion-sensing game for PS2 back in 2004, albeit with much more primative technology than we’re using now,” he tells MCV. “I suppose it’s a bit of a no-brainer. Wii is big, PS2 is ten times bigger. ‘Wii for PS2’, as we were called recently, looks like it should be a big hit this Christmas.”

And judging by how it has been received so far, RealPlay is looking like a tempting proposition for the millions of existing PS2 owners, says Holmwood: “We’ve had a great response from both mainstream and specialist press. The latter in particular are loving RealPlay Puzzlesphere. Retail response has been correspondingly enthusiastic – they’ve obviously had a great experience with Wii, but recognise that there still aren’t enough to go around and not everybody’s got £200 to splash out.

“There are ten times more PS2s than there are Wiis out there, and not everyone who wants to sample motion gaming can shell out for a new console.

“Put it this way, I wouldn’t buy my nephew a console for Christmas, but I’d be delighted to add to his PS2 portfolio with a motion-sensing golf, pool, puzzle or racing game.”

With or without Wii’s success, RealPlay has big ambitions – and even more people than ever will be waving their arms around for fun when the range is unleashed on November 30th.

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