Another game that had been successfully Kickstarted has undergone a significant downsizing and possible cancellation.
Jay Pavlina raised $53,509 on Kickstarter for Super Action Squad in July 2012. Now, nearly two years later, the developer has come out and admitted that the game people paid for is unlikely to be realised.
“SAS is too big of a project for us to handle right now, so we’re putting it on hold to make some smaller games first,” he said. “We will resume development on SAS once we are in a better position to make it.
“I made a fan game, so I thought, ‘How much harder could it be to make a real game?’ A lot harder, it turns out. I had never even worked with a team on a game before. I had very little experience with the game engine, Unity, that we were developing on, and I thought it’d be better than it was.
“I am a man of my word, so not being able to fulfill the things I promised has made this a very painful process for me. Some of the unfulfilled promises, eg the documentary, weren’t even my fault, because their fulfillment depended on other people. Despite that, I still feel pain and disappointment from these unfulfilled promises.
“I don’t think having more money in the beginning would have helped us a lot because we probably wouldn’t have known how to use it properly for development, and I also didn’t know which people were worth investing in.”
Pavlina then went on, in a post since edited to remove names, to criticise his former colleagues, detailing salaries and responsibilities.
**** did a good job of helping out with the website, and we got along with him great, but he did not write a single line of usable code for the game despite working on it for over a year.
****, our sprite artist, worked very slowly and was unfocused. When I would ask him to do something, I would sometimes not hear from him for a while. We fixed this by implementing a task management system so that I could always know what he was doing.
Pavlina also explained away his unwillingness to provide backers with updates, citing specific examples of comments made on his previous posts that he found hurtful.
“Trolling criticisms flowed in whether I posted updates or not: It was not a fun position to be in,” he added. “It started to get to the point where writing backer updates would take a huge emotional toll on me. I would think of everything I could to write about or make a video about, and I would start to get more and more stressed as I got closer to posting it. Then, after posting the update, I would spend a day or two getting stressed out from comments.”
The dev also admits that he has no idea how he will go about compensating those who have invested in Super Action Squad.
“I do not know exactly what to do for backers of this project. Feel free to give us your suggestions,” he admitted. “People that invested a lot of money should contact us to see what we can work out. We are very reasonable people, and we want to help everyone to feel as satisfied as possible, but we are also limited in our capabilities. Please do not expect miracles, but understand that we will make an honest effort to make people happy.
“Please understand that it is impossible for us to offer a significant amount of refunds right now, but we expect that to change in the future.”