The differences in framerates and resolutions between multiplatform games on PS4 and Xbox One are “way overblown” according to one senior Microsoft exec.
The claim comes following the confirmation that while Square Enix’s Tomb Raider: Definitive Edition runs at 1080p and 60fps on PS4 but manages 1080p and between 30-45fps on Xbox One.
“There is a resolution thing going on and okay, there's a lot of reasons why that could be true, but we're weeks in. We just shipped, it's a long generation,” senior director of product management Albert Penello told Gamertag Radio, as reported by Joystiq.
"I believe that the difference in the [PS4 and Xbox One] is not that great and I know what's going on behind the scenes and I probably have access to more information about some of this thing than a lot of people. Sometimes I think people tend to neglect the points that are in my favour and they like to highlight the points that tell me that I am wrong.
"I think these little things get way overblown versus like the quality of the games and the real differences in the two experiences which are pretty minor."
In a separate statement sent to Videogamer a Square Enix rep also downplayed any potential differences between the two versions, adding: "Both platforms offer the same outstanding Tomb Raider experience.
“Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."
Tomb Raider becomes the latest in an increasingly long list of titles to enjoy a resolution and/or performance boost on Sony’s machine such as Assassin’s Creed IV, Call of Duty: Ghosts, Battlefield 4 and Thief.
However, it should also be noted that while Xbox One hasn’t yet been host to a multiplatform game that outperforms the PS4 version it does achieve parity on a number of titles such as FIFA 14, Need for Speed: Rivals, UFC and Skylanders Swap Force.