Hopes of Oculus Rift being compatible with PS4 and Xbox One appears to have vanished.
"Consoles are too limited for what we want to do," Oculus inventor Palmer Luckey told TechRadar. "The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time.
“Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D.
"We're seeing games that are already saying they're gonna run in 720p on next gen so they can barely hit 60 in 2D. It's hard to imagine them running a VR experience that's on par with PC.
“And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide.”
The statement marks a change of tone for Oculus. In July CEO Brendan Iribe said he would like to the device to “eventually become compatible with consoles”.
A month prior to that Sony Studios boss Shuhei Yoshida expressed his admiration for Rift.