The game is being handled by new developer Radar Group, which is being headed up by 3D Realms’ Scott Miller.
Speaking to IGN, Miller stated that the original Prey ‘pioneered’ the game mechanic behind Valve’s cult puzzle outing Portal, and that the sequel would take things a stage further:
“While Prey pioneered the portal concept, Valve’s Portal took it to an all-new level. It really shows what you can do when you focus on a single core cool gameplay concept.
“So, while Portal impressed the heck out of us, it has also inspired us to return the favour to Valve and hopefully leapfrog them as they did us. We believe we have new ideas for portals that will keep the portal race interesting.”
“We’re beefing up the combat. Expect more enemies onscreen simultaneously versus three-to-four in the original, as well as the spirit powers. And while the original was too much of a corridor shooter, Prey 2 will have much more variety and wide-open areas. Think COD4 to get a good idea of what we’re shooting for in terms of open-world look and feel.”
No release date has been announced as of yet.
Radar has also announced two further projects – FPS Earth No More and adventure title Incarnate, both of which are due out on 360, PS3 and PC.