“Developers can't afford to take risks,” he told Kotaku. “If you take too many in a row you end up with no money and no franchises. Even EA got in trouble last year doing way too much.
“It's sad that it's easier to sell an Iron Man game or a 50 Cent game with the right license and it's hard to create a new Dead Space. The cost of potential failure on a new idea is too high.
“I think you're going to see moving forward one new game a year from a publisher, not five.”