CVG reports that, when asked if PS3’s game development has caught up with the Xbox 360’s, Riccitiello said in a conference call:
"Not quite. There's no doubt that Electronic Arts, along with many other publishers, had some challenges essentially meeting the technical specifications effectively on the PlayStation 3.
"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all.
"But in circumstances where we either led with the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us.
"It's probably only a third of a problem for us as it was [nine months ago]. But there still remains some catching up to do on the engineering side for the PS3."