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Sony: Realism is Move’s differentiator

Ben Parfitt
Sony: Realism is Move’s differentiator

With observers quick to draw comparisons between PlayStation Move and Nintendo’s Wii following Sony’s curtain raising last night, SCEA boss Jack Tretton has claimed that the increased precision – and subsequently realism – that Move can provide is a big differentiator between the two machines.

“I think realism is the key,” Tretton stated in an interview on the PlayStation Blog.

“The ability to see yourself in 3D space, to interact your depth from the screen; your motion, whether it's a big motion or a subtle motion; the ability to have that motion controller in your hand and do something as subtle as painting or writing and then take that to swinging a golf club, swinging a sword or an axe, and to have that experience feel just like it is.

“It's so difficult to describe until you get that ping-pong paddle in your hand. If you've played some ping-pong you'll be good at it. If you're not good at the tables you're going to struggle a little bit until you get the hang of it.

Tretton went on to deliver a thinly veiled dig at PS3’s rivals

“It's not just a simple flick of the wrist where you can fake it,” he added. “I think we've all seen other games where you think you're a great golfer so you'll be great at motion gaming golf and you suck. You think you're great at motion gaming golf and you think that makes you a good golfer and you can't.”

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Tags: Sony , move , tretton , precision , realism

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