Stuttering Xbox One Dead Rising 3 performance will improve, Capcom insists

Capcom hopes to address the apparent technical struggles suffered by its Dead Rising 3 Xbox One gameplay demo at Gamescom.

Videogamer reports that the playable short, currently on display at the Cologne games expo, struggles to maintain 30 frames per second with significant dips suffered when the number of zombies on screen is ramped up.

Admitting that the game’s development team "had many questions over the [game’s] performance”, senior producer Jason Leigh told the site that things should improve prior to the game’s November release.

"This demo is actually several weeks old and we’ve made a lot of ground,” he stated. We’ve got a little bit more ways to go before we release the game.

"We’re targeting 30 frames a second. Because we’re based in Vancouver, and Seattle is where Microsoft is based, we’re only three hours up the road so we constantly have tech people driving back and forth and they’re helping us to make this a very smooth running game at launch."

Dead Rising 3 has been named as an Xbox One launch title.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).