The arrival of virtual reality headset Oculus Rift on consoles is a step closer.
Sony Worldwide Studios President Shuhei Yoshida told Engadget that Sony has “got a couple of the development kits” and that “I tried it out and I love it”.
And while there’s no active discussions occurring just yet (Yoshida said that PS4 does not currently support the tech, although there was a tantalising “no comment” regarding possible future support) Oculus CEO Brendan Iribe has understandably reacted with excitement to the idea.
"Certainly, we would love it to be compatible with consoles," he told Digital Spy. "We're big believers in consoles, we love what Sony is doing and what Microsoft is doing.
"There's no reason technically that it couldn't work on consoles, especially next-gen consoles; they have the CPU, GPU computing now to run really high quality content in HD at 60 frames per second. So there's no reason technically it couldn't happen, it's just whether Sony thinks it's a good idea.
"We've shown demos and spoken to those guys, but we really haven't taken the conversation any further than just showing them the demo and saying, 'We'd love it to be on your console. Let us know if you agree any time, we're happy to be there!'"
"I think if and when that did happen, that would help spur a lot more development, faster development, from bigger companies into it. Now they'll look at it like it's this real consumer opportunity. It's hard to justify a ten or twenty million budget game today for a VR device that has shipped 10,000 developer kits without any confirmation on when the consumer product is going to ship.
"Some are even wanting to make that leap of faith with us – which is exciting – we're expecting all of that would accelerate if a console announced compatibility."
The developments come as Oculus this week unveiled a new prototype device running at 1080p.
“Raising the resolution for the consumer Rift has always been one of the highest priorities,” the company stated. “The dev kit is an incredible device that demonstrates the potential for VR. The prototype’s 1080p display increases the number of visible pixels by more than 2x, greatly reducing the screen-door effect seen in the development kit. HD is one of the many features and improvements we have in development for the consumer version of the Rift.”