Entries in 'analysis' (72)
Video games piracy is less prolific than feared, report claims
A significant study by a group of universities has downplayed the significance of video games piracy.
The Death of TV Advertising
There was a time when you couldn’t flick on Coronation Street without seeing Ant and Dec prance about on a Wii Fit Balance Board.
Analyst: Mobile to be gaming's primary platform by 2016
Mobile devices will become the gaming industry's dominant platform in the next three years, according to analysis firm Juniper Research.
OPINION: Where now for Nintendo?
As if the varied reporting on Nintendo’s financials this morning is not confusing enough, the disparity of the analysis could well baffle many readers.
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ANALYSIS: Sony gets its swagger back with PS4
‘But what did the console look like?’
What went wrong at Play.com?
It was early 2009 when Play.com was at the height of its power.
ANALYSIS: How HMV is hanging on
We are barely a week into the New Year and once again there is much talk about HMV’s financial troubles.
What the top Google searches say about the industry in 2012
It may come as no surprise that core games and Q4 blockbusters were among the most common search terms of the year when it comes to gaming.
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ANALYSIS: Publishers must 'Follow Friday'
Top retail bosses have urged publishers to stick with Friday releases, despite growing demand for more global game launches.
LAUNCH DAY ANALYSIS: What will U do?
Wii U will sell out today. The console’s limited launch day stock will guarantee that.
OPINION: COD's numbers don't matter, it's COD culture that counts
Every conflicting statement about Black Ops II on the cover of this week's MCV is true.
Call of Duty: Black Ops II - Triumph or disappointment?
Writing this year’s Call of Duty success headline was a complicated task.
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ANALYSIS: The rise of Assassin's Creed
November 16th, 2007: Ubisoft releases risky but ambitious new IP Assassin’s Creed. It debuts at No.1 in the UK charts, dethroning little-known shooter Call of Duty 4: Modern Warfare.
Kickstarting video game reboots
If a brand has been out of the limelight for many years, it can be difficult getting publishers to support a new release – but crowdfunding offers an alternative solution.
How Square Enix is planning for Final Fantasy XIV's rebirth
It’s been a rocky road for Final Fantasy XIV. The game arrived as Square Enix’s brave new attempt to crack the MMO market. But it failed.
ANALYSIS: Famitsu reflects on H1 2012 in Japan
EXCLUSIVE: During the first half of 2012, Japan’s overall video game market was valued at ¥193.40 billion, up 0.7 percent over the same period last year, based on a 9.4 ...
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GAMES RETAIL ANALYSIS: The only way is up?
It will come as a surprise to absolutely no-one that the UK games retail market has suffered one of its worst six months in history.
ANALYSIS: Digital pressure on retail
Laurie Krohn, consumer retail analyst at Kantar Worldpanel, outlines pressures on the boxed games industry and looks at what the future might hold..
ANALYSIS: Xbox Smartglass
In hindsight, SmartGlass was Microsoft’s most significant announcement at E3 this year.
OPINION: E3's core focus comes at a cost
It's unfair to judge the games businesses that effectively run E3 based on the presentation for its products.
The nine surprises of E3 2012
MCV picks the games, platforms, people and services that made the Los Angeles show worthwhile...
E3 2012 ANALYSIS: Core blimey!
California dreams of broadening the games audience were put on hold in LA this week – as all of the industry’s major players knuckled down on their core titles.
OPINION: The danger of taking E3 out of context
Some surprises are always kept secret, and some expected announcements seem to disappear into nothingness.
ANALYSIS: The pre-owned market
Before March this year, GAME and Gamestation were by far the UK’s biggest pre-owned game retailers.
ANALYSIS: Are console contracts the future?
Price promotions are an industry staple, but few have got the trade talking like Microsoft’s latest offer.








































