Entries in 'ccp' (18)
It’s an unwritten rule that all articles about Eve Online must start by waxing lyrical about ‘real stories’ from the game’s universe.
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EA Play4Free VP Sean Decker has joined Eve Online and Dust 514 developer CCP as senior VP of product development.
Eve-themed shooter Dust 514 finally has a release date on PS3.
We’re days away from learning more about how the next generation of consoles will take shape – and developers predict free-to-play games will be at the heart of it.
CCP will tomorrow merge its established PC MMO EVE and experimental PS3 shooter Dust 514 tomorrow.
There’s no hiding the impact that digital games is having on retail.
Online players accrue an insane amount of in-game currency and now CCP is giving it customers the chance to use this to buy PC hardware.
Developer CCP has had a change of heart and confirmed that Dust 514 will be completely free to play.
Sony Computer Entertainment is negotiating an in-game currency policy for all virtual items traded on PS3, the CEO of CCP Games has said.
Players will be able to download the 15th free expansion pack for PC space MMO EVE Online on November 29th.
Dust 514 for PS3 aims to revolutionise the console landscape by further opening up the closed platform to the internet, CCP’s VP of business developer Thor Gunnarsson has claimed.
Upcoming downloadable PS3 shooter Dust 514 will be the largest in its genre, says developer CCP Games.
CCP’s experimental console shooter Dust 514 won’t be quite as free-to-play at launch as we had come to expect.
Icelandic studio CCP Games is being threatened with as much as $1 million in lost subscription revenues, as uproar over the company’s microtransactions policy intensifies.
Ever fancied trying your hand at EVE Online but been scared off by having to start from scratch in a game universe that’s been developing for years? If the answer’s ...
CCP's Hilmar Veigar Petursson unveiled the studios's latest ambition at GDC Europe today - a new project called Dust 514 which bridges the gap between FPS and MMO audiences.