Entries in 'consumers' (12)
The Video Games BAFTAs have undergone a significant change in announcing that next year’s events will welcome consumers into the mix.
The evil bastards!
Freemium will become the dominant force throughout the global games industry, leading experts claim.
The fourth Eurogamer Expo drew record crowds and nabbed big game exclusives. We speak to MD Rupert Loman and publishers about the show’s rapid growth.
Hardware, IP, technologies, delivery platforms – there are several aspects of the games business that are profitable for publishers. But lest we forget the newest: the consumer.
With the Move patch for LittleBigPlanet going live recently, GameVision looks at the ongoing success of this relatively recent IP.
Xbox 360 owners spend more time playing online than PS3 and Wii players, research has revealed.
Major UK distributors have advised games retailers of new SRPs to accommodate next month’s VAT increase, confirming that trade prices will not be lowered.
A study by US analyst Cowen & Company has said that fear of buying a scratched disk, missing out on the in-game manual or simply the urge to own new ...
The rush to embrace 3D gaming as a way to reinvigorate the high-grade end of the gaming spectrum
is certainly exciting.
Consumers are more likely to base their buying decisions on review scores than on price, a new Moving Minds report from branding specialist Kinetic claims.