Entries in 'dev' (14)
Space Channel 5 dev working on Vita music game
The technical director of respected Sega rhythm action title Space Channel 5: Part 2 is bringing a new music game to PS Vita.
Sony cuts dev spend on PS4
Sony will spend less developing its next home console than it did with the PS3.
Rockstar working on Wii 2 title?
Rockstar Games is the latest firm to commit to developing on the unconfirmed Wii 2 console, according to rumours.
MS introduces new 360 dev kit
Microsoft has released a brand new Xbox Development Kit that promises to offer users increased efficiency and reduced costs.
Advertisement
Sony to stop selling PSP dev kits
PlayStation platform holder has confirmed to MCV that it will stop selling PSP development kits to studios on November 15th.
DS2 dev kits are in the wild
Development kits for Nintendo’s successor to the world-conquering DS handheld not only exist, but they’re also in the hands of key Japanese studios – that’s the claim being made by ...
Rockstar Leeds duo form new studio
Two senior developers are in the process of leaving Rockstar Leeds to kick-start their own indie development studio, Double 11.
Keith Vaz skips industry showdown
Backbench MP Keith Vaz – better known within the game community for his frequently objectionable outbursts on violent game content – has made a last-minute exit from the Westminster eForum ...
Advertisement
Braben fears UK dev slump
David Braben has issued a stark warning on the future of the UK game industry.
Take-Two working with Natal
Natal dev kits are installed across Take-Two’s entire fleet of subsidiary studios, according to the publisher’s CEO.
Gearbox offloading Heat IP
Gearbox Software has revealed that it may sell to other studios the right to develop a game based on the 1995 Michael Mann film Heat.
Mortal Kombat team gets Warner rebrand
Warner Bros’ newly-purchased Midway studios are emerging as their reformed, restructured and rebranded selves, according to reports.
Advertisement
Now Microsoft cuts console dev costs
Microsoft has outlined its efforts for developers, marking 2009 as the year it looks to 'reduce risk and cut the cost of art development'











































