Entries in 'Development' (273)

Funcom stock prices up

Funcom stock price 'could triple'

The price of stock in Funcom has risen from 5,20 NOK last summer to 20,30 NOK in March 2012. Analysts expects further growth until the release of Funcom's next big ...

Jon Cato
by Jon Cato
on Mar 7th 2012 at 1:45PM in News
EA Gothenburg

EA opens Gothenburg studio

EA is currently recruiting for its new studio in Gothenburg, on the west coast of Sweden. The new studio will concentrate on “developing new generations of games, and the engine ...

Mats Nylund
by Mats Nylund
on Mar 7th 2012 at 1:30PM in News
Notch twitters about his profit sharing

Mojang employees split Notch's money

Mojang founder and Minecraft creator Markus ‘Notch’ Persson has made an unusual decision about what to do with the dividends from his wildly successful game studio: give it to his ...

Mats Nylund
by Mats Nylund
on Mar 5th 2012 at 4:15PM in News
Angry Birds Land

Angry Birds Land to open in Finland

Finland is not just the home of Angry Birds developers Rovio; soon it will also have its very own Angry Birds amusement park.

Mats Nylund
by Mats Nylund
on Mar 5th 2012 at 4:10PM in News

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Artplant-chief Jack Wulff with Game of Thrones-author George R.R. Martin. PHOTO: Artplant

Artplant creates Game of Thrones MMO

BigPoint has announced an upcoming Massive Multiplayer Online RPG based on the popular HBO-series Game of Thrones, with Norwegian studio Artplant on development duties.

Jon Cato
by Jon Cato
on Mar 2nd 2012 at 4:00PM in News
The Gullstikka awards 2012

Skyrim dominates the Gullstikka awards

Gullstikka, the awards show hosted by Norwegian distributors and publishers (NSM), celebrated the Norwegian games industry this evening, handing out awards to local and international games their developers.

Mats Nylund
by Mats Nylund
on Mar 1st 2012 at 9:00PM in News
Hyper Island guided tour

Hyper Island Stockholm offers guided tour

Interactive design school Hyper Island is opening the doors to prospective students on Thursday, March 8th between 17:30 and 19:00.

Mats Nylund
by Mats Nylund
on Mar 1st 2012 at 5:45PM in News
Western devs drafted in to save Last Guardian

Western devs drafted in to save Last Guardian

Sony has sent in its Western studios to help tackle the troubled development of Team Ico’s The Last Guardian, Sony’s game design chief has revealed.

Craig Chapple
by Craig Chapple
on Feb 22nd 2012 at 10:21AM in News

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Microsoft unconvinced by third-party Flight content

Microsoft unconvinced by third-party Flight content

Allowing third parties to build content for MS Flight would create a ‘confusing mess’ for new customers, Microsoft said.

Dominic Sacco
by Dominic Sacco
on Feb 21st 2012 at 2:35PM in News
Last Guardian devs facing "very difficult challenge"

Last Guardian devs facing "very difficult challenge"

Shuhei Yoshida has admitted that the development team working on delayed PS3 exclusive The Last Guardian is facing some “very difficult challenges”.

Ben Parfitt
by Ben Parfitt
on Feb 13th 2012 at 11:13AM in News
Make The Game winner launches first game

Make The Game winner launches first game

Reborn Horizon, the title created for last year's Make The Game competition by Computec, is now available.

James Batchelor
by James Batchelor
on Feb 8th 2012 at 3:50PM in News
Minecraft's Notch offers to fund Psychonauts 2 development

Minecraft's Notch offers to fund Psychonauts 2 development

Minecraft creator Markus ‘Notch’ Persson is prepared to personally fund development of a sequel to Double Fine’s critically acclaimed title Psychonauts.

Ben Parfitt
by Ben Parfitt
on Feb 7th 2012 at 4:00PM in News

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SEGA Studios Australia downsizes, forges new digital strategy

SEGA Studios Australia downsizes, forges new digital strategy

News has come down that SEGA Studios Australia, the team behind London 2012, is undergoing staff redundancies.

Leigh Harris
by Leigh Harris
on Feb 7th 2012 at 4:34AM in News
Ubisoft closes Vancouver dev studio

Ubisoft closes Vancouver dev studio

Ubisoft has closed down its Vancouver development studio, the publishing giant has revealed.

Craig Chapple
by Craig Chapple
on Jan 18th 2012 at 2:13PM in News
Sony shuts Bigbig; restructures Cambridge studio

Sony shuts Bigbig; restructures Cambridge studio

Sony has proposed the closure of Leamington Spa outfit Bigbig, which recently finished work on Little Deviants for Vita.

Rob Crossley
by Rob Crossley
on Jan 10th 2012 at 5:08PM in News
Nintendo's Shigeru Miyamoto 'retires'

Nintendo's Shigeru Miyamoto 'retires'

One of the most acclaimed developers of all time has announced his intention to ‘retire’ from his current role.

Ben Parfitt
by Ben Parfitt
on Dec 8th 2011 at 9:11AM in News

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Rockstar: Bully 2 could still be on the cards

Rockstar: Bully 2 could still be on the cards

Grand Theft Auto developer Rockstar has suggested that a sequel to 2006 hit Bully (or Canis Canem Edit as it was rebranded in the UK) could still come to fruition.

Ben Parfitt
by Ben Parfitt
on Nov 18th 2011 at 4:00PM in News
Adobe drops mobile Flash development

Adobe drops mobile Flash development

A leaked email from Adobe appears to signal that the company is to quit development of its Flash player plug-in for mobile devices.

Ben Parfitt
by Ben Parfitt
on Nov 9th 2011 at 9:58AM in News
Doom 4 development "indefinitely postponed"

Doom 4 development "indefinitely postponed"

Three years after it was first announced a dark cloud now hangs over id’s long-awaited Doom 4.

Ben Parfitt
by Ben Parfitt
on Oct 21st 2011 at 11:04AM in News
INTERVIEW: Nic Watt from Aussie developer Nnooo!

INTERVIEW: Nic Watt from Aussie developer Nnooo!

Nnooo, Sydney-based Wii developer, has release escapeVektor: Chapter 1 for Wiiware today. MCV spoke to creative director Nic Watt about this addictive and fun downloadable title.

Leigh Harris
by Leigh Harris
on Sep 29th 2011 at 2:05AM in News
Rob Bowling Part 2: Games are 'more diverse than ever'

Rob Bowling Part 2: Games are 'more diverse than ever'

Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games.

Leigh Harris
by Leigh Harris
on Sep 23rd 2011 at 2:58AM in News
Tim Willits Part 3 - Games are 'too hit-driven and it's getting worse'

Tim Willits Part 3 - Games are 'too hit-driven and it's getting worse'

In the final part of MCV's discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support.

Leigh Harris
by Leigh Harris
on Sep 22nd 2011 at 7:07AM in News
EA's Visceral Melbourne studio closes

EA's Visceral Melbourne studio closes

Yet more sad news for the Australian game development community, as EA's Visceral Melbourne studio closes its doors.

Leigh Harris
by Leigh Harris
on Sep 20th 2011 at 12:59AM in News
Wii U development grumbles emerge online

Wii U development grumbles emerge online

01net has acquired somewhat of a reputation for reliable Nintendo gossip, particularly after the recent hard-to-believe but actually very real leak of a joypad add-on for 3DS.

Ben Parfitt
by Ben Parfitt
on Sep 8th 2011 at 9:05AM in News
Firemint: 'We don't plan to' stay away from home consoles

Firemint: 'We don't plan to' stay away from home consoles

SPY Mouse, the latest iOS game from Flight Control developer and all around success story Firemint, went straight to #1 in Australia. MCV talks to Firemint's Logan Booker about why:

Leigh Harris
by Leigh Harris
on Sep 7th 2011 at 2:59AM in News