Entries in 'Development' (273)
EA is currently recruiting for its new studio in Gothenburg, on the west coast of Sweden. The new studio will concentrate on “developing new generations of games, and the engine ...
Finland is not just the home of Angry Birds developers Rovio; soon it will also have its very own Angry Birds amusement park.
Interactive design school Hyper Island is opening the doors to prospective students on Thursday, March 8th between 17:30 and 19:00.
Sony has sent in its Western studios to help tackle the troubled development of Team Ico’s The Last Guardian, Sony’s game design chief has revealed.
Allowing third parties to build content for MS Flight would create a ‘confusing mess’ for new customers, Microsoft said.
Shuhei Yoshida has admitted that the development team working on delayed PS3 exclusive The Last Guardian is facing some “very difficult challenges”.
Reborn Horizon, the title created for last year's Make The Game competition by Computec, is now available.
Minecraft creator Markus ‘Notch’ Persson is prepared to personally fund development of a sequel to Double Fine’s critically acclaimed title Psychonauts.
News has come down that SEGA Studios Australia, the team behind London 2012, is undergoing staff redundancies.
Ubisoft has closed down its Vancouver development studio, the publishing giant has revealed.
Sony has proposed the closure of Leamington Spa outfit Bigbig, which recently finished work on Little Deviants for Vita.
One of the most acclaimed developers of all time has announced his intention to ‘retire’ from his current role.
Grand Theft Auto developer Rockstar has suggested that a sequel to 2006 hit Bully (or Canis Canem Edit as it was rebranded in the UK) could still come to fruition.
A leaked email from Adobe appears to signal that the company is to quit development of its Flash player plug-in for mobile devices.
Three years after it was first announced a dark cloud now hangs over id’s long-awaited Doom 4.
Nnooo, Sydney-based Wii developer, has release escapeVektor: Chapter 1 for Wiiware today. MCV spoke to creative director Nic Watt about this addictive and fun downloadable title.
Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games.
In the final part of MCV's discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support.
Yet more sad news for the Australian game development community, as EA's Visceral Melbourne studio closes its doors.
SPY Mouse, the latest iOS game from Flight Control developer and all around success story Firemint, went straight to #1 in Australia. MCV talks to Firemint's Logan Booker about why: