Entries in 'digital edition' (69)
E3 2016 is not really over yet.
This week, we talked to Ready at Dawn’s president Ru Weerasuriya about new title Deformers and the studio’s partnership with GameStop’s publishing arm.
In today’s free edition of MCV, we reveal the state of the hardware market in the UK so far this year.
Toys-to-life, Sega’s PC ambitions and the arrival of Maximum Games in the UK headline today’s free issue of MCV.
This week, MCV is all about women in games, ahead of the Women in Games Awards next Thursday (May 19th).
In this edition of MCV, we sit down with Angry Birds company Rovio to find out how it plans to re-establish the mobile blockbuster franchise.
In today’s free MCV, we speak to the creators of Xbox 360 as Microsoft ceases production on the iconic console.
In this week’s issue, we speak to GameStop’s Mark Stanley about the retailer’s move into publishing.
This week, we ask leading publishers in the indie sector if it’s too late to start charging more for indie games.
Following the issues facing UK studios Lionhead, Evolution and FreeStyle, we ask development leaders about the future of development in this country.
In this week’s MCV, we offer a complete guide to London Games Festival plus interviews with TinyBuild, GAME and Remedy.
Yo-kai Watch is reaching the western market next month: Nintendo, licence holder Viz Media and Japanese expert Famitsu discuss the phenomenon in this week’s MCV.
E3 organisers ESA discuss the future of its event in this week’s MCV.
This week’s MCV investigates the indieapocalypse and asks: Is the sector really in jeopardy?
In this week's issue, MCV reveals the results of its market valuation project, co-produced by games industry trade body UKIE.
In this week's issue, we unveil the results of our annual Salary Survey.
In this week’s MCV we take a lengthy and in-depth look at the lucrative PC games market.
In this week's MCV we sit down with Curve's new CEO, Dominic Wheatley and Chairman Stuart Dinsey to find out about the publisher's merger with Kuju.
As we start 2016, MCV looks back at the last twelve months to see just how the UK games market performed.
What did UK games retail really think of 2015? Which companies helped them out the most, and what was their game of the year?