Entries in 'digital edition' (49)
In this week's issue, we unveil the results of our annual Salary Survey.
In this week’s MCV we take a lengthy and in-depth look at the lucrative PC games market.
In this week's MCV we sit down with Curve's new CEO, Dominic Wheatley and Chairman Stuart Dinsey to find out about the publisher's merger with Kuju.
As we start 2016, MCV looks back at the last twelve months to see just how the UK games market performed.
What did UK games retail really think of 2015? Which companies helped them out the most, and what was their game of the year?
The charts are making a return in MCV this week thanks to a deal signed by UKIE with SuperData and Reflection.
The critics are saying that indie development is in trouble – but ID@Xbox European boss Agostino Simonetta says there's never been a better time to be making games.
UK retail has hailed the launch of Fallout 4 as the title hit the market and made it the best-performing week for physical games this year.
This week, Microsoft is updating its Xbox One with a user interface and backwards compibility functionality, and has recently launched its new Elite range.
Whismical animal titles, make-it-yourself games, interactive movies, VR: PlayStation was certainly playing with fire at Paris Games Week. Will it pay off? Read this week's MCV and find out.
In this week's edition of MCV, we look back at this year's Games Media Awards and celebrate the winners.
Now that Polish developer CD Projekt RED has finished The Witcher 3, we speak to the studio to find out it's ready to say goodbye to its defining creation.
Iconic developer Rare turns 30 this year, and MCV has interviewed the firm's current boss about its work with its community, and how it is winning generations of fans back.
This week, MCV reveals who the 30 most-talented young people working in the UK games industry today are.
In this week's issue of MCV, we speak to Psyonix, the developer of the suprise hit of the summer Rocket League.
After a quiet 2014, Capcom has come out swinging this year with a busy slate of releases.
As consumers turn to an ever-growing number of sources for their games knowledge, the traditional games media has had to change how it reports on the medium.
The third and final MCV @ Gamescom magazine for this year's show in Cologne is available for you to read – for free – right now.
The second MCV @ Gamescom Daily is available for you to read for free right this second.
In this week's MCV we speak to EA COO Peter Moore about its performance at this year's E3 and its attempts to win over the firm's numerous critics.
This week, MCV has asked people from around the games industry for their tips on surviving Gamescom.
After years of the same old racing IP, suddenly there has been a plethora of new franchises like Project CARS, DriveClub and The Crew – but why?
In this week's MCV, we ask experts from around the industry for their tips for surviving the LA trade show.
In this week's MCV, we speak to publishers, developers and companies in the bundling sector about the challenges facing that part of the industry.
This week MCV has investigated what proportion of game sales are physical, and how many are digital.