Entries in 'drm' (27)
Remedy has repeated its comedy anti-piracy measure from Alan Wake in recent PC release Quantum Break.
TinyBuild has condemned the use of DRM to stop illegal downloading, despite its latest game being heavily pirated.
In August it was revealed that the then new Windows 10 would lock out some older disc-based games that used certain DRM methods.
Aging digital rights management software such as SafeDisc and Securom isn’t compatible with Windows 10, meaning many old disc-based games are incompatible.
The decision to strip the offline mode from upcoming space shooter Elite: Dangerous has gone down like a lead balloon.
Digital games distribution service GOG.com has announced its expansion into movies, as it hopes to entice Hollywood studios to join in its stance against DRM.
The video games industry should follow in the footsteps of the music sector and rid itself of digital rights management (DRM).
Steam but without any DRM or online requirements – that’s effectively the pitch for CDProjekt’s new GOG Galaxy client.
The early technical struggles of Ubisoft’s Watch Dogs appear to have created a domino effect that is causing trouble on all major gaming networks.
An American Square Enix exec has insisted that the consumer backlash against DRM will not prevent its ongoing implementation.
The reaction to the Xbox One reveal and its original digital-led vision proves how little consumers understand about what they’re entitled to when buying download games, says a leading expert.
A problem with EA and Maxis title Darkspore has this weekend served a perfect illustrations of the perils faced by consumers with online-only titles.
DRM remains a useful tool for publishers but cannot be used at the expense of consumers, SimCity creator Will Wright has said.
The UK’s leading games retailer GAME has welcomed Microsoft Xbox One rethink.
Digital retailer GameFly has welcomed Microsoft’s Xbox One U-turn.
It would take a brave pundit to argue that Microsoft’s now-scrapped DRM was healthy for the consumer.
The ‘power of the cloud’ remains a key USP for Xbox One despite Microsoft’s ditching of its unpopular DRM plans.
Outspoken games dev Cliff Bleszinski has said that Sony, not the angry internet, was the driving force behind Microsoft’s spectacular U-turn last night.
OPINION: Xbox One strategy revamp was logical - but it might only accelerate Mattrick's digital vision
One of the best bits of games industry scuttlebutt I have been told is about Xbox boss Don Mattrick.
E3 may be over but Sony will do all it can to ride on the wave of goodwill that it generated in LA for as long as possible.
Former Epic dev and the self-professed “Tony Stark of video games” Cliff Bleszinski has argued the case for Xbox One DRM.
The boss of Sony Computer Entertainment Europe has hinted that Sony chose to support the pre-owned market in an effort to protect retail.
"We have a product for people who aren't able to get some form of connectivity, it's called Xbox 360"
The public reaction to Xbox One’s online requirements is not realistic, Microsoft’s interactive entertainment business boss Don Mattrick has argued.
One of Microsoft's most high-profile Xbox One publishing partners has still not been briefed on Microsoft's pre-owned DRM.
UK rental and retail chain Blockbuster has said it is happy to support Microsoft's new console, even though it prevents the use of rented games.