Entries in 'gamescom' (94)

Horror games terrify in Cologne

Horror games terrify in Cologne

A few years ago, horror games were a rarity.

Christopher Dring
by Christopher Dring
on Aug 22nd 2014 at 10:15AM in News
Sierra is back as indies conquer Gamescom

Sierra is back as indies conquer Gamescom

Once again Gamescom became the home of indie development.

Christopher Dring
by Christopher Dring
on Aug 22nd 2014 at 10:00AM in News
Xbox One vs PlayStation 4: The battle of the exclusives

Xbox One vs PlayStation 4: The battle of the exclusives

Microsoft came out fighting at Gamescom this year.

Christopher Dring
by Christopher Dring
on Aug 22nd 2014 at 9:29AM in News
PREVIEW: Dovetail Games Fishing

PREVIEW: Dovetail Games Fishing

Last year RailSimulator.com made the decision to change its name to Dovetail Games.

Christopher Dring
by Christopher Dring
on Aug 21st 2014 at 11:00AM in News

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PREVIEW: Escape Dead Island

PREVIEW: Escape Dead Island

It may bear the Dead Island name, but Escape Dead Island is bursting away from Deep Silver’s zombie franchise with several big changes.

Matthew Jarvis
by Matthew Jarvis
on Aug 21st 2014 at 10:35AM in News
INSIGHT: The rebirth of simulation games

INSIGHT: The rebirth of simulation games

Dovetail Games’ director of brand Doug McConkey on how today’s technology is driving the simulation genre forward.

on Aug 21st 2014 at 10:17AM in News
INSIGHT: Iceberg Interactive's Gamescom showing

INSIGHT: Iceberg Interactive's Gamescom showing

PC specialist Iceberg Interactive went to Gamescom with some exciting games. Sales director Howard Newmark tells us more.

on Aug 21st 2014 at 10:02AM in News
INTERVIEW: Gameforge's future

INTERVIEW: Gameforge's future

Gameforge CEO Carsten van Husen tells MCV about the publisher’s new mobile titles and why browser gaming is far from over.

Christopher Dring
by Christopher Dring
on Aug 21st 2014 at 9:49AM in News

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Project CARS dev: 'You can't release Need for Speed every year'

Project CARS dev: 'You can't release Need for Speed every year'

Putting the brakes on its annual release schedule was the best way to stop Need For Speed stagnating again.

James Batchelor
by James Batchelor
on Aug 20th 2014 at 1:53PM in News
Crytek says it will fix its damaged reputation with quality products

Crytek says it will fix its damaged reputation with quality products

Crytek co-founder Avni Yerli admits that the studio’s reputation has been damaged by recent controversy, but that the firm can turn that around.

Christopher Dring
by Christopher Dring
on Aug 19th 2014 at 11:20AM in News
'We built this studio to make No Man's Sky,' says Hello Games

'We built this studio to make No Man's Sky,' says Hello Games

No Man’s Sky developer Sean Murray says he formed Hello Games six years ago with a view to develop the hotly anticipated title.

Craig Chapple
by Craig Chapple
on Aug 19th 2014 at 11:17AM in News
Why Activision resurrected Sierra

Why Activision resurrected Sierra

Activision surprised Gamescom this week by resurrecting the Sierra Games publishing business.

Christopher Dring
by Christopher Dring
on Aug 19th 2014 at 10:59AM in News

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MCV @ GAMESCOM PREVIEW: Skylanders Trap Team

MCV @ GAMESCOM PREVIEW: Skylanders Trap Team

From the moment Bobby Kotick, Activision CEO, bemoaned the poor sales of Wii U, you knew Skylanders had a problem.

Christopher Dring
by Christopher Dring
on Aug 18th 2014 at 3:00PM in News
MCV @ GAMESCOM PREVIEW: Train Simulator 2015

MCV @ GAMESCOM PREVIEW: Train Simulator 2015

Dovetail may be expanding into the worlds of fishing and planes, but don’t for a second think the publisher is turning its back on its beloved train series.

Christopher Dring
by Christopher Dring
on Aug 18th 2014 at 2:55PM in News

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MCV @ GAMESCOM PREVIEW: Alien Isolation

MCV @ GAMESCOM PREVIEW: Alien Isolation

In a perfect world it would go without saying that a game based on the Alien IP would be utterly terrifying.

Alex Calvin
by Alex Calvin
on Aug 18th 2014 at 2:30PM in News
MCV @ GAMESCOM PREVIEW: MX vs ATV Supercross

MCV @ GAMESCOM PREVIEW: MX vs ATV Supercross

For many firms, purchasing a franchise would be an easy excuse to remake theseries as they see fit.

Matthew Jarvis
by Matthew Jarvis
on Aug 18th 2014 at 2:15PM in News
MCV @ GAMESCOM INSIGHT: How THQ has transformed Nordic Games

MCV @ GAMESCOM INSIGHT: How THQ has transformed Nordic Games

Since its inception almost three years ago, Nordic Games has become a prolific name not only for its core gaming retail focused PC and casual console titles.

by Nik Blower
on Aug 18th 2014 at 2:00PM in News
MCV @ GAMESCOM INSIGHT: Batman and the rise of the collector's item

MCV @ GAMESCOM INSIGHT: Batman and the rise of the collector's item

Eric Baesa of creative specialist TAKEOFF discusses the importance of collector’s editions and the power of Batman merchandise.

on Aug 15th 2014 at 3:13PM in News
MCV @ GAMESCOM: Will mobile ever kill off consoles?

MCV @ GAMESCOM: Will mobile ever kill off consoles?

At this point, it would be impossible to deny the significance of mobile gaming to the games industry as a whole.

Matthew Jarvis
by Matthew Jarvis
on Aug 15th 2014 at 2:22PM in News
MCV @ GAMESCOM: Call of Duty devs hired eSports experts for Advanced Warfare

MCV @ GAMESCOM: Call of Duty devs hired eSports experts for Advanced Warfare

ESports will play a major role in this year’s Call of Duty once again, and developer Sledgehammer has even hired competitive gamers to help.

Christopher Dring
by Christopher Dring
on Aug 15th 2014 at 8:14AM in News
MCV @ GAMESCOM: 'Clones are holding the industry back,' says Romero

MCV @ GAMESCOM: 'Clones are holding the industry back,' says Romero

Veteran games developer John Romero has said clones of popular indie hits are hindering the rise of new genres that could expand the games industry.

James Batchelor
by James Batchelor
on Aug 14th 2014 at 4:52PM in News
MCV @ GAMESCOM: Ubisoft vows to improve its PC games

MCV @ GAMESCOM: Ubisoft vows to improve its PC games

Assassin's Creed publisher Ubisoft says it is making strides in its attempts to win over dissatisfied PC gamers.

Christopher Dring
by Christopher Dring
on Aug 14th 2014 at 4:34PM in News
MCV @ GAMESCOM: 'Players didn't understand Destiny until they played the beta,' says Bungie

MCV @ GAMESCOM: 'Players didn't understand Destiny until they played the beta,' says Bungie

Gamers could not grasp what MMO FPS title Destiny was about prior to its beta.

Alex Calvin
by Alex Calvin
on Aug 14th 2014 at 4:21PM in News