Entries in 'Gamescom' (136)
Putting the brakes on its annual release schedule was the best way to stop Need For Speed stagnating again.
Crytek co-founder Avni Yerli admits that the studio’s reputation has been damaged by recent controversy, but that the firm can turn that around.
No Man’s Sky developer Sean Murray says he formed Hello Games six years ago with a view to develop the hotly anticipated title.
Activision surprised Gamescom this week by resurrecting the Sierra Games publishing business.
From the moment Bobby Kotick, Activision CEO, bemoaned the poor sales of Wii U, you knew Skylanders had a problem.
Dovetail may be expanding into the worlds of fishing and planes, but don’t for a second think the publisher is turning its back on its beloved train series.
Metro has been remade.
Hell is coming to the PS4 and Xbox One.
In a perfect world it would go without saying that a game based on the Alien IP would be utterly terrifying.
For many firms, purchasing a franchise would be an easy excuse to remake theseries as they see fit.
Since its inception almost three years ago, Nordic Games has become a prolific name not only for its core gaming retail focused PC and casual console titles.
Eric Baesa of creative specialist TAKEOFF discusses the importance of collector’s editions and the power of Batman merchandise.
At this point, it would be impossible to deny the significance of mobile gaming to the games industry as a whole.
ESports will play a major role in this year’s Call of Duty once again, and developer Sledgehammer has even hired competitive gamers to help.
Veteran games developer John Romero has said clones of popular indie hits are hindering the rise of new genres that could expand the games industry.
Assassin's Creed publisher Ubisoft says it is making strides in its attempts to win over dissatisfied PC gamers.
Gamers could not grasp what MMO FPS title Destiny was about prior to its beta.
The City of Angels becomes the City of the Dead in the next game in Deep Silver’s open-world zombie-bashing RPG series, Dead Island.
The CEO of PlayStation says the console games industry must go beyond the core gamer if it wants to see the sort of numbers reached by PS2 and Wii again. ...
Aljosha Demeulemeester, CEO of middleware specialists Graphine Software, tells MCV @ Gamescom about the firm’s new Granite SDK.
For many, it seems laughable that a free-to-play game could rank alongside iconic singers and global television shows in terms of popularity.
Year-to-date games and consoles market sales data (boxed games) reveals a strong correlation between TV advertising and return on investment in what has been a buoyant 2014 thus far.
Strauss Zelnick has told MCV @ Gamescom that GTA V’s success on PS4 and Xbox One is inevitable.
Gamescom co-organiser the BIU says that 2014 tickets sales have ‘surprised’ them.
Microsoft hit Cologne yesterday with an impressive Gamescom showing, insisting that it can fight back in the battle against PlayStation.