Entries in 'Halfbrick' (10)
JB HiFi could potentially become a digital competitor in the future, while AFL Live 2 gets a release date and Fruit Ninja comes to Vita.
We interview David Rice from CBS Interactive, EB Games raises over half a million for charity and a new indie forms from Ex-KMM staff.
Developers at KMM get laid off, 20% of Christmas sales were made online and several marketing jobs open up.
This week down under, more evidence of GAME Australia struggling comes up as it approaches its deadline to attract a buyer by next week:
The Kinect version of Halfbrick's popular game Fruit Ninja has been downloaded 1 million times via Xbox Live Arcade.
Buried in a press release from Mattel is mention of a series of products coming out based on Halfbrick Studios' successful Fruit Ninja franchise.
The current top 5 paid apps on the iOS App Store contains not one but three Australian-made games from Firemint and Halfbrick.
It's been a big week for big Australian indies, with Firemint's 'SPY Mouse' being followed quickly by Fruit Ninja developer Halfbrick's 'Jetpack Joyride'.
Speaking at Freeplay 2011, Luke Muscat, lead designer and executive producer at Halfbrick, talked about the lessons learned which led to Fruit Ninja's creation.
Fruit Ninja, the highly successful iOS game from Brisbane developers Halfbrick, is out today for Kinect, and is the first ever downloadable Kinect title.