Entries in 'in-app' (9)

Vast majority of free-to-play users have never purchased in-app - report

Vast majority of free-to-play users have never purchased in-app - report

Only 2.2 per cent of free-to-play users spend any money on in-app purchases, a new study has found.

Erik Johnson
by Erik Johnson
on Apr 10th 2014 at 7:04AM in News
NPD: US spent $15.39bn on games in 2013

NPD: US spent $15.39bn on games in 2013

NPD has revealed new US sales figures for games in 2013 – and this time around, the research group has included digital revenue and second-hand sales in their findings.

Erik Johnson
by Erik Johnson
on Feb 12th 2014 at 5:34AM in News
Grand Theft Auto Online offers microtransactions - rumour

Grand Theft Auto Online offers microtransactions - rumour

Rockstar may offer gamers the chance to buy in-game currency using real cash in the upcoming Grand Theft Auto Online, it is being suggested.

Ben Parfitt
by Ben Parfitt
on Sep 24th 2013 at 9:38AM in News
Report: Google Play sees in-app purchase explosion

Report: Google Play sees in-app purchase explosion

In-app purchases for Google Play offerings reportedly have seen a massive increase over the past year.

Erik Johnson
by Erik Johnson
on May 21st 2013 at 7:05AM in News

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Numbers show consumers like freemium, EA Mobile boss says

Numbers show consumers like freemium, EA Mobile boss says

EA All Play senior VP and general manager Nick Earl believes that most consumers have totally embraced freemium business models, saying detractors are just a loud minority.

Erik Johnson
by Erik Johnson
on Apr 3rd 2013 at 8:10AM in News
Amazon adds microtransactions to app store

Amazon adds microtransactions to app store

Consumers can now use their Amazon accounts to purchase virtual goods and in-game currency on titles sold in the retailer's App Store.

James Batchelor
by James Batchelor
on Jan 23rd 2013 at 10:23AM in News
In-app purchases account for 3/4 of iOS revenue

In-app purchases account for 3/4 of iOS revenue

Nearly three quarters of all App Store revenue comes from in-app item sales, new data suggests.

Ben Parfitt
by Ben Parfitt
on Sep 21st 2011 at 11:00AM in News
Why in-app billing won't solve Android issues

Why in-app billing won't solve Android issues

This is the first of a series of articles from MoMinis to coincide with the launch of its $15,000 Mobile Game Development Contest – GameCast 2011. Find out more about ...

Ben Parfitt
by Ben Parfitt
on Jun 9th 2011 at 4:51PM in News

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Capcom introduces Smurfs DLC cap

Capcom introduces Smurfs DLC cap

Players of Capcom's hit iOS title Smurf's Village will, once having installed the latest update, find that the game has introduced a cap on the game's micro-transactions.

Ben Parfitt
by Ben Parfitt
on May 10th 2011 at 5:01PM in News