Entries in 'indie interview' (20)

Going underground: The story of Dinosaur Polo Club's Mini Metro

Going underground: The story of Dinosaur Polo Club's Mini Metro

Back in 2001, brothers Peter and Robert Curry joined the games industry working at developer Sidhe Interactive.

Alex Calvin
by Alex Calvin
on Feb 1st 2017 at 2:05PM in News
D-Pad's Jo-Remi Madsen discusses Owlboy's nine years of development

D-Pad's Jo-Remi Madsen discusses Owlboy's nine years of development

In 2011, indie development studio D-Pad released a trailer for their upcoming title, Owlboy.

Alex Calvin
by Alex Calvin
on Nov 28th 2016 at 1:45PM in News
Kiz Studios on toys, mobile and free-to-play

Kiz Studios on toys, mobile and free-to-play

Back in 2007, the team that would become Kiz Studios had a crazy idea.

Alex Calvin
by Alex Calvin
on Nov 15th 2016 at 12:10PM in News
Developer Drool on why Thumper is not a rhythm title

Developer Drool on why Thumper is not a rhythm title

One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool. 

Alex Calvin
by Alex Calvin
on Nov 8th 2016 at 11:01AM in News

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Tarsier Studios: 'Little Nightmares isn't a triple-A game'

Tarsier Studios: 'Little Nightmares isn't a triple-A game'

One of the most talked-about projects at this year’s Gamescom was Tarsier Studios’ Little Nightmares. 

Alex Calvin
by Alex Calvin
on Oct 26th 2016 at 10:30AM in News
Variable State on the making of Virginia

Variable State on the making of Virginia

One of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia. 

Alex Calvin
by Alex Calvin
on Oct 18th 2016 at 1:22PM in News
Virginia TV show or film would make 'complete sense', says developer

Virginia TV show or film would make 'complete sense', says developer

The co-creator of hit indie game Virginia says he would love to see it become a TV show or film. 

Alex Calvin
by Alex Calvin
on Oct 14th 2016 at 10:22AM in News
Reigns developer wasn't sure he could make a good free-to-play game

Reigns developer wasn't sure he could make a good free-to-play game

Designer François Alliot is a relative newcomer to video games. 

Alex Calvin
by Alex Calvin
on Oct 11th 2016 at 9:54AM in News

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PaperSeven on Blackwood Crossing, Gamescom 2016's UK Game of the Show

PaperSeven on Blackwood Crossing, Gamescom 2016's UK Game of the Show

A rabbit-headed man and a traumatic life experience: that could sum up Donnie Darko. Or even Alice in Wonderland.

Marie Dealessandri
by Marie Dealessandri
on Sep 2nd 2016 at 11:47AM in News
How Hollywood influenced Seraph developer Dreadbit

How Hollywood influenced Seraph developer Dreadbit

When MCV sat down to chat to Dreadbit’s founder and designer Daniel Leaver, he’s a very happy man. 

Alex Calvin
by Alex Calvin
on Aug 31st 2016 at 11:17AM in News
We Happy Few developer Compulsion on E3 hype, drugs and Early Access

We Happy Few developer Compulsion on E3 hype, drugs and Early Access

Xbox showed off a lot of products during its E3 briefing this year. 

Alex Calvin
by Alex Calvin
on Jul 26th 2016 at 10:45AM in News

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Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. 

Alex Calvin
by Alex Calvin
on Jun 29th 2016 at 11:00AM in News
Lovable Hat Cult talks about sex and Apple

Lovable Hat Cult talks about sex and Apple

Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects. 

Alex Calvin
by Alex Calvin
on Jun 21st 2016 at 12:38PM in News
Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year. 

Alex Calvin
by Alex Calvin
on Jun 16th 2016 at 4:31PM in News
Interview: Perfectly Paranormal on Manual Samuel

Interview: Perfectly Paranormal on Manual Samuel

Imagine a game in which your character doesn’t even know how to breathe by himself.

on May 11th 2016 at 12:15PM in News

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Ten Seconds with Dan Pearce

Ten Seconds with Dan Pearce

22 year-old Dan Pearce’s CV will make many developers weep with jealousy.

Alex Calvin
by Alex Calvin
on Mar 31st 2016 at 10:15AM in News
Interview: Fabulous Beasts and where to find them

Interview: Fabulous Beasts and where to find them

Since Skylanders hit the market in 2011, the toys-to-life market has exploded. 

Alex Calvin
by Alex Calvin
on Mar 17th 2016 at 1:05PM in News
Interview: Eitr's got Soul

Interview: Eitr's got Soul

As has become a sort-of tradition at PlayStation’s E3 conference, the platform holder showed a snappy sizzle reel of upcoming indie games from publisher Devolver Digital. 

Alex Calvin
by Alex Calvin
on Feb 19th 2016 at 2:24PM in News
How I learned to love the Bomb

How I learned to love the Bomb

Over the last few years, there’s been a trend of video game veterans going indie.

Alex Calvin
by Alex Calvin
on Jan 15th 2016 at 9:55AM in News