Entries in 'indie' (83)
To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.
With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press.
The co-founder of mobile indie studio Rodeo Games Ben Murch shares five ways in which you can help make your company a success.
Attendees at yesterday's inaugural Interface event were treated to a full day of insightful talks and panel sessions designed to help developers get their games out there.
Right now, most major publishers are chasing the booming indie market and Microsoft is no different with its ID@Xbox programme.
In October 2013, an experimental game from a developer called Galactic Café emerged on Steam.
There seems to be a small mountain of merchandise for most triple-A releases at the moment, but Insert Coin’s Dan Long believes there is also a real appetite for indie ...
Indies questioning whether or not to release their games on Nintendo’s platforms would do well to attend next week’s Interface, thanks to the latest session confirmed for our live stage.
The crowdfunding campaign for Playtonic’s new 3D platformer Yooka-Laylee has already surpassed its funding goal of £175,000, less than an hour after it began.
Since it started releasing games for PlayStation platforms in 2010, Brighton-based indie developer FuturLab had been publishing its own titles.
So, you’ve seen our stories and updates: Interface is coming on May 14th.
Over one million people around the globe have played Roll7's sequel to last year's indie skating hit OlliOlli.
In December 2013, three developers gathered to take part in online game jam Ludum Dare.
Independent game publisher Curve Digital has revealed its new game bundling service: The Indie Mixtape.
One of Ubisoft’s most noted indie releases was helped to release by the personal support of the publisher’s CEO Yves Guillemot.
Small but mighty, indie games have become a hot point of interest for players, publishers and platform holders alike in the last few years. So much so, some even have ...
The sequel to the brutal Hotline Miami will be available digitally in just under two weeks time.
Climax may not be a company you’d associate with being an ‘indie’ developer.
Former ThatGameShop owner Carl Moore is breaking into the pro-gaming market with his latest venture, eSports outlet Am2Pro. MCV caught up with Moore to find out more
Indie developer and UKIE board member Helana Santos tells MCV about her career, and what her biggest achievements have been to date.
Ana Ribeiro gave up everything to move to the UK and start a new life developing for the Oculus Rift.