Entries in 'interview' (95)

Fallout boy: Bethesda's Pete Hines on the biggest 12 months in the publisher's history

Fallout boy: Bethesda's Pete Hines on the biggest 12 months in the publisher's history

At E3 2014, Bethesda told MCV that it had never announced a game at the LA show before.

Christopher Dring
by Christopher Dring
on Aug 20th 2015 at 10:20AM in News
'Working for Nintendo was my dream': James Honeywell on landing his ultimate job

'Working for Nintendo was my dream': James Honeywell on landing his ultimate job

Nintendo UK head of consumer marketing James Honeywell is a true industry veteran, with a career stretching back two decades. MCV talks to this year’s MCV Awards Unsung Hero about ...

Matthew Jarvis
by Matthew Jarvis
on Aug 14th 2015 at 11:37AM in News

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Xbox wins Cologne, but wants more of Europe

Xbox wins Cologne, but wants more of Europe

Microsoft won’t use the word ‘relaunch’ but that’s essentially what it has done with Xbox One.

Christopher Dring
by Christopher Dring
on Aug 13th 2015 at 10:45AM in News
One to watch: How Xbox picked up the pace against PS4 in 2014

One to watch: How Xbox picked up the pace against PS4 in 2014

Entering 2014 on the back foot, Xbox One fought passionately to pull itself back into the race against PS4.

Matthew Jarvis
by Matthew Jarvis
on Jul 30th 2015 at 4:06PM in News
The face of things to come

The face of things to come

Tarquin Henderson, head of EMEA Gaming Sales at Facebook, sat down with MCV to talk about the firm’s plans for Gamescom, wider industry trends, and what the social network giant ...

on Jul 30th 2015 at 3:30PM in News
NCSoft's journey to the West

NCSoft's journey to the West

In its native Korea, NCSoft is one of the top three games publishers alongside rivals, Nexon and SmileGate. 

Alex Calvin
by Alex Calvin
on Jul 15th 2015 at 2:00PM in News

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Ubisoft: 'We're taking more risks than our rivals'

Ubisoft: 'We're taking more risks than our rivals'

On paper, 2014 looks like one of the most successful years in Ubisoft’s history.

Christopher Dring
by Christopher Dring
on Jul 10th 2015 at 10:30AM in News
The perfect Storm: why you shouldn't pass over this year's Naruto game

The perfect Storm: why you shouldn't pass over this year's Naruto game

When you peruse the list of games coming out this year, it’s fair to say that a title based on a Japanese comic series probably isn’t the first thing you ...

Matthew Jarvis
by Matthew Jarvis
on Jun 30th 2015 at 8:36AM in News
Why it's not RIP for D&D video games

Why it's not RIP for D&D video games

It might have recently turned 40 years old, but Dungeons & Dragons hasn’t thrown its last die yet.

Matthew Jarvis
by Matthew Jarvis
on Jun 29th 2015 at 8:54AM in News

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J-Stars in their eyes

J-Stars in their eyes

I know what you’re probably thinking – what the devil is J-Stars Victory Vs+?

Alex Calvin
by Alex Calvin
on Jun 23rd 2015 at 11:30AM in News
44 days to Gamescom

44 days to Gamescom

The dust hasn’t even settled on E3, but already it’s time to think about the next major trade show. MCV catches up with project manager Tim Endres to find out what ...

Alex Calvin
by Alex Calvin
on Jun 23rd 2015 at 11:00AM in News
Meet the industry's next big indie publisher

Meet the industry's next big indie publisher

There’s a good chance you haven’t heard of Soedesco. 

Alex Calvin
by Alex Calvin
on Jun 23rd 2015 at 10:30AM in News
Sponsored Feature: QV Software

Sponsored Feature: QV Software

It’s responsible for the Pacific distribution of some of the biggest brands in video games, including Koch Media and Turtle Beach. MCV speaks with QV Software’s CEO, Paul Elliot

on Jun 23rd 2015 at 8:00AM in News

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EA: 'Female players are one of the most important additions we've ever made to FIFA'

EA: 'Female players are one of the most important additions we've ever made to FIFA'

Over more than two decades, the FIFA series has made hundreds of additions to its virtual recreation of the beautiful game.

Matthew Jarvis
by Matthew Jarvis
on Jun 18th 2015 at 9:39AM in News
Bandai on the run: How Bandai Namco plans to stay on top in the UK

Bandai on the run: How Bandai Namco plans to stay on top in the UK

It seems that Pac-Man is celebrating his birthday in style.

Matthew Jarvis
by Matthew Jarvis
on Jun 11th 2015 at 12:30PM in News
The Astronauts' Adrian Chmielarz on going from indie to triple-A... and back again

The Astronauts' Adrian Chmielarz on going from indie to triple-A... and back again

To take a studio from obscurity to prominence once is impressive. To do it three times is extraordinary.

Matthew Jarvis
by Matthew Jarvis
on Jun 3rd 2015 at 1:11PM in News
Telltale's publishing chief on reviving licensed games, championing the episodic model and taking on TV

Telltale's publishing chief on reviving licensed games, championing the episodic model and taking on TV

Game of Thrones. Minecraft. Marvel. The Walking Dead. Jurassic Park. Back to the Future. Telltale Games’ library of titles reads like a licensing wishlist.

Matthew Jarvis
by Matthew Jarvis
on May 21st 2015 at 11:50AM in News
How a 25-year-old studio is reshaping the games industry

How a 25-year-old studio is reshaping the games industry

For more than two decades, Team 17 has helped to define the UK development sector. Now, it plans to redefine what it means to be a games publisher.

Matthew Jarvis
by Matthew Jarvis
on May 19th 2015 at 10:00AM in News
One teacher's battle to make a game

One teacher's battle to make a game

Last year, Oxford-based physics teacher Nicholas Spargo quit his job to work full time on JRPG passion project, Melancholy Republic. 

Alex Calvin
by Alex Calvin
on May 18th 2015 at 2:36PM in News
PlayStation's Gara talks price wars, Bloodborne, No Man's Sky and Black Friday

PlayStation's Gara talks price wars, Bloodborne, No Man's Sky and Black Friday

As Sony celebrates hitting 2m PS4s sold in the UK, MCV meets UK MD Fergal Gara to discuss price wars, the next generation of PS4 owners and what has happened ...

Christopher Dring
by Christopher Dring
on May 14th 2015 at 11:31AM in News
Interview: Five years of Green Man Gaming

Interview: Five years of Green Man Gaming

Over five years ago, three industry professionals turned up to MCV’s offices with a laptop and a pre-prepared speech.

Alex Calvin
by Alex Calvin
on May 7th 2015 at 10:30AM in News