Entries in 'interview' (75)
Telltale's publishing chief on reviving licensed games, championing the episodic model and taking on TV
Game of Thrones. Minecraft. Marvel. The Walking Dead. Jurassic Park. Back to the Future. Telltale Games’ library of titles reads like a licensing wishlist.
For more than two decades, Team 17 has helped to define the UK development sector. Now, it plans to redefine what it means to be a games publisher.
Last year, Oxford-based physics teacher Nicholas Spargo quit his job to work full time on JRPG passion project, Melancholy Republic.
As Sony celebrates hitting 2m PS4s sold in the UK, MCV meets UK MD Fergal Gara to discuss price wars, the next generation of PS4 owners and what has happened ...
Over five years ago, three industry professionals turned up to MCV’s offices with a laptop and a pre-prepared speech.
On paper, the concept for Australian developer Samurai Punk’s new multiplayer title is a simple one.
It’s been years in the making, but the smartwatch might be about to transform gaming as we know it.
It’s not uncommon to hear hardware firms talk up their latest bit of kit, but to call something the most powerful product on the planet goes one step further.
PC stalwart Paradox Interactive kicked 2015 off in style by launching Cities: Skylines to great aplomb.
Bandai Namco Games has changed its name, again, and will now be known as Bandai Namco Entertainment. Why the change? European president and COO Naoki Katashima details the changes.
In December 2013, three developers gathered to take part in online game jam Ludum Dare.
On Tuesday March 17th, Nintendo president Satoru Iwata surprised a gathering of press with a major announcement about the future of its business.
There was a time when everyone was playing Rock Band and Guitar Hero. And then they stopped. All of them. At the same time.
In the last few years, VR has gone from a one horse race to having a number of different players.
When you think about football games, your mind probably drifts to FIFA, or perhaps PES and Football Manager.
Koei Tecmo’s Dynasty Warriors has been going for over 18 years now, with eight numbered releases and countless expansions and special editions.
Kiss is a company built on the principle of making the process of getting games to market as painless as possible.
‘Retail should get involved with eSports’. It’s a headline we’ve run several times in MCV over the last two years.
Alongside Tomb Raider, Halo and Quantum Break on stage at Microsoft’s Gamescom 2014 press conference was a pixel-art title called The Escapists.
Football video games may generate all of the record-breaking statistics and headlines, but another of England’s national pastimes has consistently attracted players to its latest virtualised offerings.
Climax may not be a company you’d associate with being an ‘indie’ developer.
Former ThatGameShop owner Carl Moore is breaking into the pro-gaming market with his latest venture, eSports outlet Am2Pro. MCV caught up with Moore to find out more
For years, Take-Two’s business has been built on the boxed games market. Yet, with the arrival of Grand Theft Auto Online and the firm’s efforts in Asia, the company has ...