Entries in 'interview' (161)

Mike Wilson

Gambitious rebrands as Good Shepherd: 'We're leaving no stone unturned' to make games profitable

Publishing platform Gambitious has been bringing indie titles to market through its network of certified investors ever since its formation in 2011. But today the company is entering a new ...

Katharine  Byrne
by Katharine Byrne
on Aug 16th 2017 at 9:00AM in News
Gamescom badge

Welcome to the heart of gaming: why Gamescom is more important than E3

Every year, Gamescom gets bigger. Not only does its 345,000 public attendees make E3’s 15,000 punters look positively paltry, but this year the show will also be accommodating over 900 ...

Katharine  Byrne
by Katharine Byrne
on Aug 14th 2017 at 11:00AM in News
Steam

Games publishing 2017: Steam's 'benevolent monopoly' and the discoverability 'bun fight'

In Part Three of our publishing roundtable, we discuss the rise of digital. With digital becoming more important to publishers’ balance sheets, we ask publishers about competition in the marketplace and ...

Katharine  Byrne
by Katharine Byrne
on Aug 7th 2017 at 11:30AM in News
Games publishing 2017: how to set a game's price

Games publishing 2017: how to set a game's price

In Part One of our publishing roundtable, we talked to publishers about setting release dates and how fewer triple-A releases could mean better business for the whole industry.

Katharine  Byrne
by Katharine Byrne
on Aug 4th 2017 at 11:30AM in News

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Take-Two: 'Engagement first, monetisation second'

Take-Two: 'Engagement first, monetisation second'

Take-Two reported another strong quarter last night, with net revenue for its fiscal Q1 2018 up 34 per cent year-on-year to $418.2m, and net sales up 28 per cent to ...

Katharine  Byrne
by Katharine Byrne
on Aug 3rd 2017 at 10:20AM in News
PS4 Dualshock

Games publishing 2017: 'There is never a perfect time to release a game.'

Christmas is usually a time of great prosperity for games publishers. But last year’s ill-fated combo of an overly crowded release schedule and the biggest Black Friday event the UK’s ...

Katharine  Byrne
by Katharine Byrne
on Aug 2nd 2017 at 11:00AM in News
Mike Rose

No More Robots: Enthusiasm for indie publishing is 'just as important as experience, data or contacts'

Yesterday, industry veteran Mike Rose (pictured right) announced his new publishing company, No More Robots, which aims to use a data-driven approach to find new and exciting indie titles ...

Katharine  Byrne
by Katharine Byrne
on Jul 28th 2017 at 10:00AM in News
MotoGP esport championship

Formula E-sports: Milestone on the future of its MotoGP esports championship

With its new MotoGP esports championship underway, Katharine Byrne talks to Milestone's marketing manager Andrea Loiudice about the future of real world esports.

Katharine  Byrne
by Katharine Byrne
on Jul 21st 2017 at 12:19PM in News

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White Day

PQube talks White Day and South Korea's new school of horror

Originally released back in 2001, South Korean horror title White Day: A Labyrinth Named School is finally heading to European retail on August 4th courtesy of PQube. We talk to ...

Katharine  Byrne
by Katharine Byrne
on Jul 6th 2017 at 11:30AM in News
Layton's Mystery Journey

Level-5 on Professor Layton's mobile journey in Katrielle and the Millionaire's Conspiracy

Level-5 hit big with Professor Layton back in the late 2000s. Its titular gentleman puzzle solver was one of the early success stories on the Nintendo DS, and it wasn’t ...

Katharine  Byrne
by Katharine Byrne
on Jul 6th 2017 at 10:00AM in News
Multiplay

Multi-tasking at Multiplay - what's next for this growing games service provider

Ditching a career in medicine to start a LAN-based events company isn’t the most traditional way of getting into the games industry, but over the last two decades Multiplay founder ...

Katharine  Byrne
by Katharine Byrne
on Jun 15th 2017 at 10:00AM in News
Justin Bailey

Fig: 'I thought publishing was broken'

When we think of industry-defining games, titles like Super Mario Bros., Tetris and Grand Theft Auto V immediately come to mind. No list would be complete, however, without the inclusion ...

Katharine  Byrne
by Katharine Byrne
on May 26th 2017 at 11:40AM in News

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Women in Games

Women in Games Awards 2017 finalists on misogyny and how to tackle the industry's diversity issues

Today marks our third Women in Games Awards, where MCV, Develop and eSports Pro celebrate the successes and achievements of women in the UK games industry. While the number ...

Katharine  Byrne
by Katharine Byrne
on May 19th 2017 at 10:50AM in News
nDreams and Climax on how to build a successful VR business

nDreams and Climax on how to build a successful VR business

With vast sums of money being poured into VR around the world, the virtual reality development scene has never been healthier. In a recent GDC survey, for instance, there ...

Katharine  Byrne
by Katharine Byrne
on May 9th 2017 at 3:35PM in News
Virtual reality check: Oculus, HTC and Sony's verdict on the future and first year of VR

Virtual reality check: Oculus, HTC and Sony's verdict on the future and first year of VR

To say VR had an eventful first year would be an understatement. Not only do we have three major headsets on shelves, contributing to almost $1bn (£774m) worth of sales ...

Katharine  Byrne
by Katharine Byrne
on May 8th 2017 at 1:00PM in News

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Take-Two's Zelnick talks mobile, movies and GTA V's continued success

Take-Two's Zelnick talks mobile, movies and GTA V's continued success

“Better than expected” has become an accidental catch phrase for Take-Two when it reports its financials. 

Alex Calvin
by Alex Calvin
on Feb 17th 2017 at 10:59AM in News
Sony: Horizon Zero Dawn's Aloy is the 'PlayStation icon of the future'

Sony: Horizon Zero Dawn's Aloy is the 'PlayStation icon of the future'

Horizon Zero Dawn is easily one of the most anticipated games of the year, if not the most anticipated PS4-exclusive of 2017. Of course, it’s still early in the year ...

Marie Dealessandri
by Marie Dealessandri
on Feb 14th 2017 at 9:57AM in News
Do we need a British Games Institute?

Do we need a British Games Institute?

In the last few years, video games have come a long way in terms of working with government.

Alex Calvin
by Alex Calvin
on Feb 13th 2017 at 10:04AM in News
MCV Insider's Guide: CV Bay

MCV Insider's Guide: CV Bay

CV Bay’s managing consultant and gaming specialist Katie Edwards discusses the shift to cloud gaming and free-to-play, and how this has affected recruitment.

on Feb 2nd 2017 at 2:25PM in News
Going underground: The story of Dinosaur Polo Club's Mini Metro

Going underground: The story of Dinosaur Polo Club's Mini Metro

Back in 2001, brothers Peter and Robert Curry joined the games industry working at developer Sidhe Interactive.

Alex Calvin
by Alex Calvin
on Feb 1st 2017 at 2:05PM in News
With Sniper Elite 4 and Yooka-Laylee, is 2017 going to be Sold Out's biggest year yet?

With Sniper Elite 4 and Yooka-Laylee, is 2017 going to be Sold Out's biggest year yet?

Despite the narrative of digital sales becoming a bigger part of today’s games market, 80 per cent of new releases are bought in a box.  

Alex Calvin
by Alex Calvin
on Jan 31st 2017 at 3:45PM in News
"There was a lot of skepticism, as we were doing something new": IO on Hitman's episodic move

"There was a lot of skepticism, as we were doing something new": IO on Hitman's episodic move

At E3 2015, IO and Square Enix revealed a new entry in its Hitman series. 

Alex Calvin
by Alex Calvin
on Jan 30th 2017 at 1:54PM in News
Why YouTubers need management

Why YouTubers need management

YouTubers are now an indivisible part of the games industry. What started as a hobby for kids in their bedroom has evolved into a massively important – and influential ...

Marie Dealessandri
by Marie Dealessandri
on Jan 30th 2017 at 12:00PM in News
Gravity Rush 2

From Vita to PS4: Sony on Gravity Rush 2

When Gravity Rush released in 2012, it was considered by many as one of the Vita’s best games.

Marie Dealessandri
by Marie Dealessandri
on Jan 17th 2017 at 11:41AM in News