Entries in 'interview' (177)

Does eSports need regulation?

Does eSports need regulation?

More people are watching eSports, and for longer periods of time.

Alex Calvin
by Alex Calvin
on Jul 29th 2016 at 11:57AM in News
EA's mission to drive eSports into the mainstream

EA's mission to drive eSports into the mainstream

20 minutes into our interview with Todd Sitrin, the senior VP of EA’s new Competitive Gaming Division, and we realise that he hasn’t used the word ‘eSports’ once. 

Christopher Dring
by Christopher Dring
on Jul 29th 2016 at 10:58AM in News
History Lesson: The story of Deus Ex

History Lesson: The story of Deus Ex

Before Deus Ex, there were games about stealth and titles about shooting but rarely did these styles cross over. 

Alex Calvin
by Alex Calvin
on Jul 26th 2016 at 11:22AM in News
We Happy Few developer Compulsion on E3 hype, drugs and Early Access

We Happy Few developer Compulsion on E3 hype, drugs and Early Access

Xbox showed off a lot of products during its E3 briefing this year. 

Alex Calvin
by Alex Calvin
on Jul 26th 2016 at 10:45AM in News

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Gem Box: the micro-console that wants to be the 'Netflix for games'

Gem Box: the micro-console that wants to be the 'Netflix for games'

French company Emtec wants to succeed where nearly everybody else has failed.

Marie Dealessandri
by Marie Dealessandri
on Jul 25th 2016 at 11:52AM in News
What we can learn from Fable Fortune's Kickstarter

What we can learn from Fable Fortune's Kickstarter

There were a few reasons for thinking that the Kickstarter campaign for Fable Fortune would do pretty well. 

Alex Calvin
by Alex Calvin
on Jul 25th 2016 at 11:34AM in News
Capcom Europe on the future of Resident Evil

Capcom Europe on the future of Resident Evil

MCV has been a regular visitor to Capcom’s E3 booth down the years, and it’s not always been the most spectacular showcase.

Christopher Dring
by Christopher Dring
on Jul 21st 2016 at 2:47PM in News
Capcom: 'We should have better communicated what Street Fighter V was going to be'

Capcom: 'We should have better communicated what Street Fighter V was going to be'

Publisher Capcom has admitted it had failed to properly inform consumers exactly what they were getting with Street Fighter V.

Christopher Dring
by Christopher Dring
on Jul 21st 2016 at 11:30AM in News

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How Dying Light took Techland to the big leagues

How Dying Light took Techland to the big leagues

Before its launch, you’d be forgiven for having muted expectations for Dying Light.

Alex Calvin
by Alex Calvin
on Jul 12th 2016 at 1:10PM in News
How NPD persuaded Activision, EA and Ubisoft to share their digital sales data

How NPD persuaded Activision, EA and Ubisoft to share their digital sales data

US research firm NPD has revealed it's done what many thought was impossible – getting publishers to share their digital sales data as well as their physical information.

Alex Calvin
by Alex Calvin
on Jul 11th 2016 at 12:14PM in News
Carmageddon developer: 'If anything, we get more criticism for our crappy jokes than the violence'

Carmageddon developer: 'If anything, we get more criticism for our crappy jokes than the violence'

After a 15 year absence, original developer Stainless brought the Carmageddon series back in 2015 with PC release, Reincarnation.

Alex Calvin
by Alex Calvin
on Jul 8th 2016 at 9:27AM in News
Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

Burnout creator Fiona Sperry on leaving EA, going indie and Dangerous Golf

In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company. 

Alex Calvin
by Alex Calvin
on Jun 29th 2016 at 11:00AM in News

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Why System 3 is rebuilding Constructor

Why System 3 is rebuilding Constructor

19 years ago, System 3 partnered up with publisher Acclaim to release city-building title Constructor. 

Alex Calvin
by Alex Calvin
on Jun 29th 2016 at 10:15AM in News
CEO Michiel Bakker on Ginx's eSports bet

CEO Michiel Bakker on Ginx's eSports bet

At the start of June, popular video games show VGN was dropped by broadcaster Challenge and production firm Ginx. 

Alex Calvin
by Alex Calvin
on Jun 28th 2016 at 11:00AM in News

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The Big Game: Battlefield 1

The Big Game: Battlefield 1

If you ever needed a solid indication that consumers weren’t exactly satisfied with the state of the shooter genre, you need only look at the reaction to Battlefield 1 and ...

Alex Calvin
by Alex Calvin
on Jun 28th 2016 at 10:00AM in News
Interview: Xbox sets sights on the next great platform war

Interview: Xbox sets sights on the next great platform war

When Microsoft said it was taking gaming seriously with Windows 10, we weren’t the only ones that didn’t believe it.

Christopher Dring
by Christopher Dring
on Jun 27th 2016 at 11:30AM in News
Sega: 'We are turning Sonic into an entertainment icon'

Sega: 'We are turning Sonic into an entertainment icon'

Late last year, Sega made a number of changes to its US business that has made a big impact on the future of its famous blue mascot.

Christopher Dring
by Christopher Dring
on Jun 27th 2016 at 10:05AM in News
Lovable Hat Cult talks about sex and Apple

Lovable Hat Cult talks about sex and Apple

Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects. 

Alex Calvin
by Alex Calvin
on Jun 21st 2016 at 12:38PM in News
History Lesson: The story of Burnout

History Lesson: The story of Burnout

Back in the late ‘90s, Gran Turismo was the No.1 racing game. 

Alex Calvin
by Alex Calvin
on Jun 21st 2016 at 12:06PM in News
Paradox's Wester on Cities: Skylines, Stellaris and a record-breaking 2015

Paradox's Wester on Cities: Skylines, Stellaris and a record-breaking 2015

Paradox has been around since 1999 but it’s only recently that the Swedish firm has reached mainstream attention. 

Alex Calvin
by Alex Calvin
on Jun 21st 2016 at 11:06AM in News
Team17 on becoming more than just 'that Worms studio'

Team17 on becoming more than just 'that Worms studio'

For decades, the name ‘Team17’’ would inevitably conjure up memories of exploding sheep, that infectious theme song and a series of squeaky voiced invertebrates screaming ‘incoming’. 

Christopher Dring
by Christopher Dring
on Jun 20th 2016 at 11:10AM in News
Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Firewatch developer Campo Santo talks indie game pricing and launching a boxed version

Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year. 

Alex Calvin
by Alex Calvin
on Jun 16th 2016 at 4:31PM in News