Entries in 'interview' (177)
When MCV was invited to a King press event, we figured the Candy Crush giant was about to unveil yet another match-three game.
One of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia.
In August, MMO specialist Trion Worlds made its debut in China with Trove. We speak to CEO Scott Hartsman for tips about moving to this lucrative region.
The start of 2016 was rather positive for anti-piracy specialists Denuvo.
The latest Dragon Quest title, Builders, mixes the series' RPG stylings with the gameplay of a little-known title called Minecraft.
Designer François Alliot is a relative newcomer to video games.
Critics have not exactly been nice to CI Games and its Sniper: Ghost Warrior franchise in the past.
When Titanfall launched in 2014, it was a new IP brimming with potential.
The CEO of developer Milestone, Luisa Bixio, talks to MCV about the Ride series' performance so far, what the current racing market looks like and the studio's growth
Few retailers claim as large an audience as Amazon.
After years of hype and promise, VR finally became a reality for consumers in 2016.
PlayStation’s UK group marketing manager Tom Whitaker discusses the company’s plans for the launch of the VR headset, and its potential once it is in consumers’ hands.
After five titles under the British banner of Evolution Studios, and five more instalments under the Italian wing of Milestone, the WRC franchise is now being developed by French studio ...
2K Games is in the midst of what might be one of its busiest ever periods.
There’s a lot to talk about with this year’s entry in the FIFA series.
It’s often strange how life imitates art.
When Watch Dogs arrived in May 2014, it was the biggest IP launch of all time.
We thought the games industry had moved past the sort of opulent, decadent E3 events like the one Bethesda put on this year.
The UK games industry can be contrary at the best of times and right now, in the face of Brexit uncertainty, it’s contradicting even the most optimistic of analysts.
Quantum Break was quite an achievement.
After a six-year break, Wired is bringing back the We Sing karoake game brand.
Stormrise, Viking: Battle of Asgard, Condemned, Planet 51, The Golden Compass, Iron Man, Let’s Tap, The Incredible Hulk...
Today, IGN is one of the largest and most influential games media brands around.