Entries in 'interview' (224)
“Better than expected” has become an accidental catch phrase for Take-Two when it reports its financials.
Horizon Zero Dawn is easily one of the most anticipated games of the year, if not the most anticipated PS4-exclusive of 2017. Of course, it’s still early in the year ...
In the last few years, video games have come a long way in terms of working with government.
CV Bay’s managing consultant and gaming specialist Katie Edwards discusses the shift to cloud gaming and free-to-play, and how this has affected recruitment.
Back in 2001, brothers Peter and Robert Curry joined the games industry working at developer Sidhe Interactive.
Despite the narrative of digital sales becoming a bigger part of today’s games market, 80 per cent of new releases are bought in a box.
At E3 2015, IO and Square Enix revealed a new entry in its Hitman series.
YouTubers are now an indivisible part of the games industry. What started as a hobby for kids in their bedroom has evolved into a massively important – and influential ...
When Gravity Rush released in 2012, it was considered by many as one of the Vita’s best games.
2016 has been an eventful year for both the games industry and the UK as a whole thanks to the EU Referendum vote that took place this June. We speak ...
It all started in VR, in a dirty kitchen.
It’s been a difficult few years for Microsoft on the games side of things. Though Xbox One sales have certainly not been shabby, the console has failed to top the ...
Co-founder and managing director Ben Georget talks about Bespoke Arcades’ recent launches and the impact of the retro gaming trend on the firm's business.
Sniping games are one of those peculiar genres that are almost always praised by their players but mauled by the critics.
Ahead of the launch of its new action strategy title, Dawn of Titans, we spoke to Natural Motion boss Torsten Reil to take the pulse of the mobile market
Games have always been happy to experiment when it comes to revenue streams. They started with pure retail sales, but then DLC came along, subscription models worked for MMOs, episodic ...
In 2011, indie development studio D-Pad released a trailer for their upcoming title, Owlboy.
Only 4.7 per cent of UK physical sales of games are generated through indie retailers, according to Kantar Worldpanel’s annual survey.
Extreme sports titles were a regular feature of turn-of-the-millennium gaming.
Giant publisher and developer Atlus is behind some of the biggest titles coming out of Japan at present.
After toying with virtual reality with its Cardboard project, tech giant Google has finally launched a ‘proper’ virtual reality platform: Daydream.
MCV speaks to GAME COO Guy Lister about how the High Street firm is approaching Black Friday this year and how the sales event has affected retail
To say that Niantic’s first year as an independent company was special would be massively underselling it.