Entries in 'interview' (177)
More people are watching eSports, and for longer periods of time.
20 minutes into our interview with Todd Sitrin, the senior VP of EA’s new Competitive Gaming Division, and we realise that he hasn’t used the word ‘eSports’ once.
Before Deus Ex, there were games about stealth and titles about shooting but rarely did these styles cross over.
Xbox showed off a lot of products during its E3 briefing this year.
French company Emtec wants to succeed where nearly everybody else has failed.
There were a few reasons for thinking that the Kickstarter campaign for Fable Fortune would do pretty well.
MCV has been a regular visitor to Capcom’s E3 booth down the years, and it’s not always been the most spectacular showcase.
Publisher Capcom has admitted it had failed to properly inform consumers exactly what they were getting with Street Fighter V.
Before its launch, you’d be forgiven for having muted expectations for Dying Light.
US research firm NPD has revealed it's done what many thought was impossible – getting publishers to share their digital sales data as well as their physical information.
After a 15 year absence, original developer Stainless brought the Carmageddon series back in 2015 with PC release, Reincarnation.
In 1999, PC-focused Criterion Studios asked Fiona Sperry to set up a new development arm within the company.
19 years ago, System 3 partnered up with publisher Acclaim to release city-building title Constructor.
PlayStation surprised us this year.
At the start of June, popular video games show VGN was dropped by broadcaster Challenge and production firm Ginx.
If you ever needed a solid indication that consumers weren’t exactly satisfied with the state of the shooter genre, you need only look at the reaction to Battlefield 1 and ...
When Microsoft said it was taking gaming seriously with Windows 10, we weren’t the only ones that didn’t believe it.
Late last year, Sega made a number of changes to its US business that has made a big impact on the future of its famous blue mascot.
Denmark’s Lovable Hat Cult has always made experiences that deal with taboo subjects.
Back in the late ‘90s, Gran Turismo was the No.1 racing game.
Paradox has been around since 1999 but it’s only recently that the Swedish firm has reached mainstream attention.
For decades, the name ‘Team17’’ would inevitably conjure up memories of exploding sheep, that infectious theme song and a series of squeaky voiced invertebrates screaming ‘incoming’.
Formed by veterans from Telltale Games, Klei Entertainment and Irrational, Campo Santo released its first game Firewatch at the start of year.