Entries in 'interview' (150)
Machinima: Lights, camera, traction
Two weeks ago we took a long look at the current state of advertising games on TV, and the jury is still out on the value of that medium. But ...
Blockbuster's new kid on the block
Blockbuster was rescued out of administration last month, and its new owner wants to turn the rental giant into a retail powerhouse. MCV speaks to the firm’s new MD Gary ...
The X-Men: Xbox UK's Jon Grimes and Harvey Eagle on a successful year for 360
Everyone in games is talking about PlayStation this month. A big Sony announcement next week is getting tongues wagging. The long-awaited start to the next generation is almost upon us ...
Football Manager 2013 is the fastest selling yet - Miles Jacobson tells MCV why
MCV Awards nominee Sports Interactive has just released its fastest selling Football Manager yet.
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INTERVIEW: Wreck-It Ralph director talks bringing games to film
As Wreck-It Ralph arrives in cinemas today, MCV talks to its director Rich Moore:
SimCity: Still playing God after 23 years on the market
Maxis is returning to the franchise that made it famous with the upcoming SimCity, the first full game in the series for ten years. The label’s general manager Lucy Bradshaw ...
Ubisoft: Strong licences need strong concepts
2012 has seen publishing giant Ubisoft unveil new IP, take its flagship brand to new heights and even sign a couple of Hollywood movie deals.
How Far Cry 3 is staying sane amidst the mad Q4 rush
Call of Duty, Halo and Medal of Honor are now on shelves, but there is still one major shooter to watch out for.
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Ubisoft: Wii believe in U
Third party support is crucial to any console launch, and Nintendo has done a sterling job of rallying publishers behind Wii U.
How did 2K Games buck the 2012 slump?
2K is enjoying a golden period on the back of Borderlands 2, NBA 2K13 and XCom: Enemy Unknown. The publisher’s president Christoph Hartmann discusses its recent success, next year’s BioShock ...
Molyneux admits "it's not good enough" but don't you dare lose faith in Curiosity
“What your article says is right. We were not prepared for the numbers that hit our app.
"I can be as proud as I like about how hard people have ...
INTERVIEW: How Ubisoft makes its Mark on the masses
In his first interview as Ubisoft’s new head of UK marketing, Mark Slaughter tells MCV how the publishing giant uses more than big budgets to reach millions of consumers with ...
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INTERVIEW: The new 'Station masters
The momentum appears to be behind PlayStation 3.
INTERVIEW: Wii are talking to U
MCV talks to Nintendo's new UK marketing director Shelly Pearce...
Rovio: 'It is going to be an Angry Birds holiday'
This Christmas will be the biggest in Angry Birds’ history, if Rovio gets its own way.
INTERVIEW: OnLive's second life
What a difference a year makes.
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MCV Pacific Weekly Wrap-Up: EB EXPO Edition
With half the industry unavailable this week due to EB EXPO mayhem, MCV Pacific takes a look at a primarily EXPO-led week of news.
Söderlund: The day EA stops doing new IP is the day we go on life support
INTERVIEW: Patrick Soderlund is not your usual EA exec.
JOBS IN GAMES: LinkedIn - "We're like a matchmaker"
Our Jobs In Games special, in association with OPM, takes a look at the fast-growing social network LinkedIn, which boasts more than 175m members.
Cloud Control - Square Enix's Wada and Rogers talk digital gaming
To run any business or team properly, you have to have enormous self-belief that your strategy and vision is the right one.
Skyrim is a phenomenon - and Hines wants Dishonored to be too
MCV asks Bethesda’s PR and marketing VP asks if the smash hit RPG has changed the publisher’s ambitions...
"Super Hexagon doesn't hate you," Cavanagh tells MCV
Having enjoyed a brief pseudo-launch last week, yesterday Super Hexagon finally arrived proper on the Apple App Store.
Peter Moore on the gulf between the digital and retail worlds
INTERVIEW: MCV talks to EA COO Peter Moore about a market in transition, the future of discs and his costly Bejeweled habit...
MCV Pacific Weekly Wrap-Up
This week, it's announced that Mass Effect 3 Wii U is being developed in Melbourne, and MCV looks at Australia's fastest growing agency.
Ouya: We feel a responsibility for those who backed us
Julie Uhrman, the CEO of Ouya, has told MCV that her company feels a burden of responsibility to deliver on all of its promises for its thousands of backers.








































