Entries in 'interview' (224)
Amiqus business manager Liz Prince talks about how the evolution of the industry has impacted recruitment.
Back in 2007, the team that would become Kiz Studios had a crazy idea.
We catch up with Dovetail Games CEO Paul Jackson and COO Jon Rissik to find out about its recent investment, its plans for the Dovetail Live platform and the state ...
When the original Watch Dogs hit shelves in May 2014, the reception was something of a mixed bag.
Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers.
One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool.
The 2017 version of the Guinness World Records Gamer’s Edition just launched, right on time for Christmas.
In Tyranny, you don’t fight the bad guys – you are the bad guys.
2016 is seeing the release of several much-awaited and long in development titles.
2016 has been the year of many things.
Despite what CEO Bartosz Skwarczek tells MCV when we sit down for our interview, the last twelve months have not been overly positive for codes marketplace G2A.
Three Fields Entertainment has not ben idle since its inception last March.
CCP’s VR dogfighting title Eve Valkyrie was one of the most visible virtual reality titles ahead its launch earlier this year.
RIGS: Mechanized Combat League straddles two newly emerging games markets.
One of the most talked-about projects at this year’s Gamescom was Tarsier Studios’ Little Nightmares.
PlayStack is a new games publisher formed by veterans across the entertainment industry, and it has the finances to fund multiple developers and projects.
Back in 2013, Capcom launched what it hoped would be a major new action series.
Telltale doesn’t make games like other people.
If you ever needed proof that the strategy genre is anything but niche, take one look at Civilization.
When MCV was invited to a King press event, we figured the Candy Crush giant was about to unveil yet another match-three game.
One of the most interesting games to launch in the last few months has been the surreal and narrative-driven Virginia.
In August, MMO specialist Trion Worlds made its debut in China with Trove. We speak to CEO Scott Hartsman for tips about moving to this lucrative region.