Entries in 'interview' (150)
INTERVIEW: Nic Watt from Aussie developer Nnooo!
Nnooo, Sydney-based Wii developer, has release escapeVektor: Chapter 1 for Wiiware today. MCV spoke to creative director Nic Watt about this addictive and fun downloadable title.
QA Spotlight: Babel Media
Babel Media’s VP of sales and marketing Keith Russell tells MCV about the state of the QA sector and a potential move to Montreal.
INTERVIEW: Jens Uwe Intat
Video gaming is a world of absolutes. Live or die. Win or lose.
QA Spotlight: VMC
MCV speaks to Linda Lemieux, VMC's director of games QA, development, integration and QA, about the relationships that guide the quality assurance and localisation sector.
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Rob Bowling Part 2: Games are 'more diverse than ever'
Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games.
Tim Willits Part 3 - Games are 'too hit-driven and it's getting worse'
In the final part of MCV's discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support.
INTERVIEW: Rob Bowling Part 1: 'We compete with ourselves'
Activision Blizzard recently held a press event where MCV went hands-on with the superb multiplayer of CoD: Modern Warfare 3 and interviewed creative strategist Rob Bowling.
Tim Willits Part 2: 'Single player games and MMOs will converge'
Following on from Part 1 of MCV Pacific's interview with Tim Willits, creative director of RAGE at id Software, Tim discusses player agency, animations and the future of games.
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QA spotlight: Anakan
MCV speaks to project manager Dominik Prophete about trends such as mobile games which are changing the localisation sector.
QA spotlight: Universally Speaking
In a new series of interviews, MCV grills all the major players in the localisation sector, kicking off with Universally Speaking's MD Vickie Peggs.
FEATURE: Call of Duty's next phase
Few video game franchises can fill an aircraft hanger with thousands of fans on their own, let alone draw the attentions of the world’s mainstream media or entice superstar Kanye ...
INTERVIEW: Kunio Neo and Martin Schneider
Konami has gone some time without a Metal Gear moment.Since the last game in its iconic stealth franchise – June 2008’s chart-topper Metal Gear Solid 4 – sales successes have ...
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INTERVIEW: Roy Bahat, IGN
IGN’s ambitious president Roy Bahat tells Christopher Dring what the recent UGO acquisition brings to its business, why it sold Direct2Drive and how it plans to grow the entire video ...
INTERVIEW: Jim Ryan, SCEE
With a PlayStation 3 price cut, a PSP redesign and a new platform due in 2012 – oh, and a little game called Uncharted 3 on the way – SCE Europe ...
INTERVIEW: Chris Spearing, PDP
Last month, MCV reported that US-based peripherals specialist PDP has opened a new UK office. But this is just the beginning of a larger expansion into Europe.
INTERVIEW: Andrew House
Meet the most powerful Brit in the global games industry. Andrew House is the new president and CEO of Sony Computer Entertainment. He has been interviewed by MCV seven times and ...
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Microsoft: 'Why we won't publish PSN exclusives'
Microsoft says downloadable games must arrive on XBLA at the same time as rival platforms or it will threaten not to publish them at all.
INTERVIEW: Grainger Games
Grainger Games is subverting expectations and transforming itself into a serious games brand by hiring retail veterans. MCV speaks to the new-look senior management team to find out what comes ...
INTERVIEW: Andrew Wilson, EA Sports
The new EA Sports president has an ambitious plan to have all the label’s games run as connected cross-platform experiences. But, he tells Michael French, that means some tough decisions ...
INTERVIEW: Steve Nix, GameStop
GameStop may operate over 5,000 bricks and mortar game outlets globally, but it has been pushing hard on downloads and online content. MCV spoke to the man in charge of its ...
INTERVIEW: Min-Liang Tan, Razer
MCV speaks to Min-Liang Tan, CEO and Creative Director of peripherals specialist Razer, about the company’s newest products
INTERVIEW: Martin Tremblay
With Arkham City and new family LEGO and Sesame Street titles on the way, Warner Bros Interactive Entertainment is handling some of this Christmas’ biggest and most mass market titles. ...
INTERVIEW: Felix Bradshaw, 7Sixty
Publisher SouthPeak Interactive is battling the retail market decline by setting up digital firm 7sixty. General manager Felix Bradshaw tells MCV about striking the balance between downloads and boxed sales:
INTERVIEW: Simon Fox, HMV
HMV is dead, right? That’s what some publishers and the Daily Mail think. So imagine Christopher Dring’s surprise when speaking to the firm’s very much alive CEO Simon Fox.
INTERVIEW: Martin Good, THQ
For all its focus on core gaming, THQ still has a very successful and growing kids, family and casual business. Christopher Dring quizzes the division’s executive vice president Martin Good ...







































