Entries in 'interview' (164)
Whichever way you look at it – the UK/US Day One of 6.5m, or $400m in 24 hours, or 75 copies sold a second – Modern Warfare 3 is a ...
Nintendo has been celebrating Zelda’s 25 years with re-releases, a symphony concert tour and more. Junior product manager Roger Langford runs us through the celebrations.
It might just be the global games industry’s favourite new mantra, but to Valve the concept of ‘games as a service’ is frankly antiquated.
It may be one of Britain’s oldest and most reputable department stores, but John Lewis has been a poor games retailer.
2011 marks the firm’s 25th year in the business, but even without that, Ubisoft’s UK division has plenty to celebrate. Managing director Rob Cooper talks to MCV about notable achievements ...
Forget FIFA – Sports Interactive’s Miles Jacobson directs one of the most consistently excellent football video game franchises: Football Manager. He tells MCV how his team keeps the series fresh every ...
The fourth Eurogamer Expo drew record crowds and nabbed big game exclusives. We speak to MD Rupert Loman and publishers about the show’s rapid growth.
In a sector that is becoming more generic, where most newcomers can be described as “World of Warcraft with…guns/lightsabers/robots (delete as appropriate)”, everyone is searching for a way to topple ...
As of June this year, World of Warcraft had 11.1 million subscribers.Speak to any other MMO creator and they would bite your hand off for even a slice of that ...
NCsoft quite likes Europe. The Korean MMO giant has been making a lot of noise across the continent in recent months.
The problem with interviewing a games firm about its new MMO is the inevitable question you must ask. So, when MCV met doctors Ray Muzyka and Greg Zeschuk, the founders of ...
The Battlefield 3 media and community event in Sydney last night had the most in-depth hands-on with DICE's latest opus, and even had the Frostbite 2 logo carved out of ...
So is GAME Group doing well or not? It’s not an easy question to answer.
Every publisher is busy shaping up their digital offering. And Ubisoft is no different. In fact, it has been quietly but confidently prepping a beefed up digital offer, last year ...
Nnooo, Sydney-based Wii developer, has release escapeVektor: Chapter 1 for Wiiware today. MCV spoke to creative director Nic Watt about this addictive and fun downloadable title.
Babel Media’s VP of sales and marketing Keith Russell tells MCV about the state of the QA sector and a potential move to Montreal.
Video gaming is a world of absolutes. Live or die. Win or lose.
MCV speaks to Linda Lemieux, VMC's director of games QA, development, integration and QA, about the relationships that guide the quality assurance and localisation sector.
Following on from Wednesday, Rob Bowling, creative strategist at Infinity Ward, discusses Modern Warfare 3 multiplayer and the size and scope of modern games.
In the final part of MCV's discussion with id Software creative director Tim Willits, we discuss idTech, the hit-driven nature of games and RAGE post-launch support.
Activision Blizzard recently held a press event where MCV went hands-on with the superb multiplayer of CoD: Modern Warfare 3 and interviewed creative strategist Rob Bowling.
Following on from Part 1 of MCV Pacific's interview with Tim Willits, creative director of RAGE at id Software, Tim discusses player agency, animations and the future of games.
MCV speaks to project manager Dominik Prophete about trends such as mobile games which are changing the localisation sector.
In a new series of interviews, MCV grills all the major players in the localisation sector, kicking off with Universally Speaking's MD Vickie Peggs.
Few video game franchises can fill an aircraft hanger with thousands of fans on their own, let alone draw the attentions of the world’s mainstream media or entice superstar Kanye ...