Entries in 'interview' (208)
Forget the toys-to-life crisis. More than 620,000 UK gamers have bought Disney Infinity 3, LEGO Dimensions or Skylanders Superchargers.
When 2013’s SimCity came out, it was broken. It didn’t work.
In the early 1990s, certain specialist games magazines liked to encourage its readers to try their hands at making games.
Back in 2004, Xbox VP Peter Moore spent two days pretending to be PlayStation CEO Ken Kutaragi.
Behold, the power of games testers.
It’s been a tough few years for Codemasters.
Following a record-breaking Gamescom 2015, MCV speaks to the event’s project manager Tim Endres about what we can expect from this year’s Cologne-based trade show.
Gamer Network won the 2016 Events Team MCV Award for its work on EGX. We speak to founder and CEO Rupert Loman about the company’s past and upcoming shows, and ...
This year, Scotland’s Games Centre walked away with the Independent Retailer prize at the MCV Awards for the fifth time in a row.
Just before Christmas GAME warned its shareholders that sales had been lower than expected.
22 year-old Dan Pearce’s CV will make many developers weep with jealousy.
22 years ago, Miles Jacobson entered Sports Interactive and landed his dream job working on Championship Manager.
MCV speaks to Rich Taylor, the senior vice president of E3 organiser ESA, about the recent loss of Activision and EA from the expo’s show floor.
Since Skylanders hit the market in 2011, the toys-to-life market has exploded.
2015 featured a number of rather different games that went on to enjoy both critical and commercial success.
As has become a sort-of tradition at PlayStation’s E3 conference, the platform holder showed a snappy sizzle reel of upcoming indie games from publisher Devolver Digital.
The future is here – virtual reality is finally launching for consumers.
In 2008, a puzzle platformer game called Braid hit Xbox Live Arcade.
On the surface, Song of the Deep doesn’t come across as anything particularly remarkable.