Entries in 'Interviews' (213)
2016 has been an eventful year for both the games industry and the UK as a whole thanks to the EU Referendum vote that took place this June. We speak ...
It all started in VR, in a dirty kitchen.
It’s been a difficult few years for Microsoft on the games side of things. Though Xbox One sales have certainly not been shabby, the console has failed to top the ...
Co-founder and managing director Ben Georget talks about Bespoke Arcades’ recent launches and the impact of the retro gaming trend on the firm's business.
Sniping games are one of those peculiar genres that are almost always praised by their players but mauled by the critics.
Ahead of the launch of its new action strategy title, Dawn of Titans, we spoke to Natural Motion boss Torsten Reil to take the pulse of the mobile market
Games have always been happy to experiment when it comes to revenue streams. They started with pure retail sales, but then DLC came along, subscription models worked for MMOs, episodic ...
In 2011, indie development studio D-Pad released a trailer for their upcoming title, Owlboy.
Only 4.7 per cent of UK physical sales of games are generated through indie retailers, according to Kantar Worldpanel’s annual survey.
Extreme sports titles were a regular feature of turn-of-the-millennium gaming.
Giant publisher and developer Atlus is behind some of the biggest titles coming out of Japan at present.
After toying with virtual reality with its Cardboard project, tech giant Google has finally launched a ‘proper’ virtual reality platform: Daydream.
MCV speaks to GAME COO Guy Lister about how the High Street firm is approaching Black Friday this year and how the sales event has affected retail
To say that Niantic’s first year as an independent company was special would be massively underselling it.
Amiqus business manager Liz Prince talks about how the evolution of the industry has impacted recruitment.
Back in 2007, the team that would become Kiz Studios had a crazy idea.
We catch up with Dovetail Games CEO Paul Jackson and COO Jon Rissik to find out about its recent investment, its plans for the Dovetail Live platform and the state ...
When the original Watch Dogs hit shelves in May 2014, the reception was something of a mixed bag.
Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers.
One of the most interesting rhythm games to hit the market in the recent memory is Thumper from two-man studio Drool.
The 2017 version of the Guinness World Records Gamer’s Edition just launched, right on time for Christmas.