Entries in 'ios' (303)
The next generation of consoles will struggle to prosper unless Sony, Microsoft and Nintendo adapt their way of business.
Ubisoft today launched the ZombiU iOS app to coincide with the arrival of the game at the end of the month.
OpenFeint, the first real equivalent of Xbox Live on smartphone, is to be closed on December 14th.
An interactive Pokemon encyclopaedia called Pokemon Zukan has been launched on the Japanese Apple App Store.
One of the more popular iOS games of late has been forced to drop its free-to-play model and instead ask players to pay up front.
A request from German company Ravensburger could lead to the renaming of dozens of apps on the Apple App Store.
The iOS version of Microsoft’s Smartglass is now available to download on the Apple App Store.
After what seems like a prolonged wait, Peter Molyneux’s 22Cans has released its debut title Curiosity: What’s Inside The Cube.
Publisher Square Enix has dismissed the notion that free-to-play is the only business model for mobile.
Peter Molyneux has announced what will hopefully prove to be a final release date for his debut solo title Curiosity: What's Inside The Cube.
One of Apple’s key smartphone marketing advantages has neutralised.
Activision Blizzard has unveiled Activate, a new social gaming platform for mobile devices.
Rockstar is to add to its Grand Theft Auto iOS library by releasing 10th Anniversary Edition of GTA Vice City.
Gearbox’s iOS Borderlands spin-off has at last been detailed and given a release date of October 31st.
Former Windows Phone exclusive DoDonPachi Maximum is to be released on iOS this week.
The third episode of Telltale’s The Walking Dead has shambled onto iOS.
Super Hexagon and VVVVVV creator Terry Cavanagh has released his indie classic Don’t Look Back on iOS and Android.
Starhawk developer Lightbox Interactive has confirmed layoffs affecting two dozen employees, with the studio also revealing plans to shift away from console development entirely.
Chillingo has teamed up with Mattel and developer Glitchsoft to give He-Man, the most powerful man in the universe, the long-overdue iOS treatment.
With a growing list of $15+ iOS games, Square Enix has finally emerged to explain why it has adopted a pricing structure adverse to what mobile gamers are currently used ...
Social game developer Supercell has revealed its averaging over the startling figure of $500,000 a day between two iOS games.
The best thing is, you can’t bury digital games in the desert!
Sega’s classic arcade and Dreamcast hit Crazy Taxi is screeching its way onto iOS.
Yet another Bluetooth iOS controller is on the way courtesy of leading developer Gameloft.
Publishing giant Future is seemingly making good on its plans to successfully transition into the new digital world.