Entries in 'ip' (47)
Gears of War is and forever will be a Microsoft-only IP.
Disney has opted against renewing the Star Wars 1313 trademark.
Nintendo needs to bring its rich slate of IP to rival platforms, US analyst Michael Pachter has said.
Costume Quest and Stacking are once again the property of creators Double Fine.
Battlefield looks unlikely to become an annual release in direct competition to Call of Duty.
Shares in Nintendo have jumped over five per cent after it emerged that the platform holder has acquired a stake on Japanese mobile content provider Dwango.
The grand return of XCOM may be over if no one buys next week’s expansion pack Enemy Within, says developer Firaxis.
UPDATE: EA has told MCV that Need for Speed has NOT become an EA Sports game, blaming "confusion" for the claim in Polygon's piece. Matt Bilbey will be involved with ...
New publishing label Marmalade Play has today released an Android racer carrying the Blur name.
A flood of apps illicitly using Nintendo IP have appeared on the Windows Store.
Dutch studio Guerrilla Games is looking forward to a future beyond the Killzone IP.
EA has dismissed criticism that it isn’t building enough new games.
The Need for Speed IP is now under the creative control of EA’s Gothenburg-based studio Ghost Games.
Dead Space 3 is unlikely to be the last game in the series, EA has suggested.
Activision’s Skylanders IP has taken charge of the toy market.
Don’t expect Mario, Zelda or Donkey Kong to appear on non-Nintendo platforms anytime soon.
Randy Pitchford, the boss of developer Gearbox, has revealed further details of the acquisition of the Homeworld licence from THQ.
LA-based “content distribution company” Writers’ Group Film Corp has acquired the retro computing Amiga licence.
Appeal S.A, has purchased the rights to Outcast from Atari Europe.
In what is being described as “an innovative new strategy”, a new Intellectual Property Crime Unit has been formed to help fight UK piracy.
Growing publisher Nordic Games has moved to acquire yet more IP.
Nintendo should go multiplatform, industry veteran and Eidos life president Ian Livingstone has said.