Entries in 'jade raymond' (6)
Rising development costs will eventually stifle innovation in games, says the head of Ubisoft Toronto.
It may have sold 22m units across the world, but Ubisoft feels Splinter Cell should be doing even better.
This latest MCV – which is now available to view online – features an interview with Ubisoft's Jade Raymond on the future of Splinter Cell.
Ubisoft exec Jade Raymond says that the games industry doesn't necessarily need new consoles to create new ideas.
The popularity of emerging business models and free-to-play has significantly reduced the scope for full-price triple-A success in the modern games market.
The managing director of newborn mega-studio Ubisoft Toronto has revealed the group is assembling a new technology division – one that could possibly be building a next generation game engine.