Entries in 'market' (49)
The ensuing popularity of boxed video games has helped to slow the retraction of the UK’s physical goods market.
As the games industry heads to Cologne for Gamescom, Timm Walter, senior manager at local industry body GAME, examines the struggle of Germany’s local market
PlayStation 4 has been the best-selling games console every month of the year to-date, Sony has told MCV.
The European Commission insists that its proposed Digital Single Market will open up the whole of Europe for games retailers.
Turkey is a nation driven by the continuing success of digital and free-to-play games, despite controversy over one of the West’s biggest digital hits.
As the audience for gaming video content nears half a billion people, a new report has highlighted live streaming’s quick rise to the top.
A new report has seemingly confirmed a long-running assumption of the industry – boxed games are on the way out.
Digital is thriving in Israel, with few specialist retail outlets present.
According to research outlet McCormick AMS, Irish gamers spent €206m (£149.1m) on boxed video games in 2014.
The overall gaming hardware market reached $67bn in 2014, according to new data presented by analyst Jon Peddie Research.
MCV can today reveal that the UK video games market generated £3.944bn in consumer spending during 2014.
The Spanish market is one of the largest in Europe.
MCV's widely-read annual market valuation returns in February 2015, with a launch at a special breakfast briefing in central London.
CEO Naoto Hiraoka speaks exclusively to MCV about bringing Japanese sensibility to the West, pairing with Sega, sticking with Vita and remaining unpredictable
Calling any area of the games industry ‘dead’ is something that invariably comes back to haunt the person that said it.
A US analyst has predicted that Sony could eventually grow to control virtually the entire console market.
Two Western releases have broken into the Japanese software charts this week, according to data from Famitsu.
Consumer retail analyst at Kantar Worldpanel Jules Williams reviews the growth of digital gaming, who’s buying into it and the direction of the digital pound...
PC gaming hardware is now worth over $21.5 billion (£12.6bn) globally – over double the value of the console gaming market.
An increase in hardware sales and a decrease in software has left the Japanese games market flat for the first half of 2014, according to Famitsu data.
The growth of gaming into new markets and new business models has left some of its core fans feeling uncomfortable.
PlayStation hopes to become the next big gaming brand in China after Sony's confirmation of its move into the market.
Pre-owned game sales grew faster than new titles over Christmas, says data specialist Kantar Worldpanel.
Publishers and platform holders no longer have to ignore one of the world’s biggest video games markets. China is open for business.
While there is some money to be made from virtual reality, Sony is wasting its time on the technology.