Sources suggest that up to 100 workers will be axed from the in-game advertising group

Massive Inc. targeted in Microsoft staff cuts

[UPDATE]Massive layoff reports ‘are wildly inaccurate’

Further to earlier reports that Microsoft will be cutting more of its UK workforce to keep costs low, news has emerged that the firm’s own in-game advertising business will be cut by around 75 per cent.

According to VentureBeat sources, New York-based Massive Incorporated could be loosing up to 100 jobs, which is estimated to represent some 75 per cent of staff.

Those staff cuts have not been confirmed by Microsoft. Develop has approached a company representative for clarification.

Massive provides developers the opportunity to place advertisements inside games in a number of different ways. Games can have virtual billboards plastered over 3D environments, while it is also possible for ad-spaces to refresh regularly through online updates.

Microsoft bought the company back in May 2006 for approximately $200-400 million, though earlier this year the firm announced it would be axing some 5,000 jobs from its global workforce in a bid to slash costs by around 1.5bn annually.

About MCV Staff

Check Also

470 Pacific [Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

[Industry news] Pacific Standard Creative Launches as New Division of Pacific Standard Sound, Merging World-Class Film, Television, and Video Game Capabilities

Pacific Standard Sound (PSS), the award-winning sound design and full service post production and sound company whose work spans some of entertainment's most iconic properties, today announced the launch of Pacific Standard Creative (PSC), a new division purpose-built to serve the evolving storytelling and production needs of video game development studios, advertising agencies, trailer houses, and independent productions who demand world-class sound without compromise. Pacific Standard Creative will be helmed by industry veteran Eric Marks, who brings more than a decade of audio and engineering leadership, as well as two years as the Vice President of the Motion Picture Sound Editors (MPSE).