Entries in 'mcv' (176)
After a quiet 2014, Capcom has come out swinging this year with a busy slate of releases.
Develop and MCV's B2B content marketplace Interface will return on November 12th.
As consumers turn to an ever-growing number of sources for their games knowledge, the traditional games media has had to change how it reports on the medium.
YouTube has launched its new Gaming brand, but can it rival streaming market leader Twitch?
MCV publisher Michael French is to leave his post on September 18th for a new role with UKIE and Film London.
Future has promoted GamesMaster games editor Matt Gilman to editor.
Dear UK Games Industry,
Next week, we will not be running a charts section within MCV Magazine.
As a Resident Evil 2 remake is announced, we look at why the games industry is going back to the 1990s.
You have until 5pm today (Friday, August 14th) to put forward your nominations for this year’s Games Media Awards.
The third and final MCV @ Gamescom magazine for this year's show in Cologne is available for you to read – for free – right now.
You can read the first MCV @ Gamescom Daily for this year's show in Cologne for free right now.
This week, MCV has asked people from around the games industry for their tips on surviving Gamescom.
It is just three weeks until Gamescom, and MCV is putting out a daily magazine for every business day at the expo.
There's no disputing that Minecraft is the biggest game in the world - but what does the future hold for Mojang's blockbuster title?
MCV is going to Gamescom in a big way this year, headlined by our daily magazine.
The man sitting next to us fell to his knees.
The UK is once again the official partner country for Gamescom 2015.
If a picture paints 1,000 words, then this week’s MCV cover features 122,024.
After years of the same old racing IP, suddenly there has been a plethora of new franchises like Project CARS, DriveClub and The Crew – but why?
You know what we thought about Microsoft’s 2015 E3 press conference (spoiler: It was good), but what about the rest of the games industry?
In this week's MCV, we ask experts from around the industry for their tips for surviving the LA trade show.
In this week's MCV, we speak to publishers, developers and companies in the bundling sector about the challenges facing that part of the industry.
This week MCV has investigated what proportion of game sales are physical, and how many are digital.
E3 is now under three weeks away, and MCV is gearing up with programme of content that runs before, during and after the show.