Entries in 'mods' (13)
The team behind Skyrim Script Extender has announced it is working on a new version of SKSE so that it’s compatible with the recently-released Skyrim: Special Edition.
Despite Sony aparently blocking mods on PS4 just a few weeks back, Bethesda has announced that Skyrim Special Edition will launch with mods and native 4K.
It now seems that mod support will not be coming to the PS4 version of Fallout 4 after all.
Sony gamers looking forward to the addition of mods to Fallout 4 are going to disappointed.
A Steam-linked account is now required to upload Fallout 4 mods onto Bethesda’s website.
Gamer Network, the firm behind Eurogamer, Rock Paper Shotgun and EGX, has added two sizable new brands to its portfolio.
It seems that the controversy surrounding the addition of paid mods to Skyrim has cooled Bethesda's desire to reintroduce the service.
The founder of one of the world’s largest mod communities has argued that paid mods may be a vital revenue source for games in an increasingly hostile digital marketplace.
The developer behind highly successful open-world zombie MMO DayZ has said he would love to create his own content for Grand Theft Auto.
Skyrim mod creator Chesko has said he’s done with Steam Workshop mod support after clashing with Valve over his controversial Art of the Catch mod.
Such has been the backlash to Steam’s introduction of paid-for mods that Valve founder Gabe Newell has taken to Reddit to address one of the move’s most critical communities.
Valve has opened the door for mod creators to put their work on Steam for sale.
Users of Valve’s modding storefront Steam Workshop have made a total of $57m between them since it went live in 2011.