Entries in 'publishing' (43)
Indie devs are invited to attend next month’s Interface event – free of charge.
Channel 4 isn’t a stranger to producing games, but now the TV network has opened up a dedicated publishing arm to this end – All 4 Games.
Ex-Sony, Outplay and Ripstone staff are heading up a new games publishing arm by Channel 4 called All 4 Games.
Bandai Namco has announced that it is partnering up with Polish developer The Farm 51 to publish its upcoming game, Get Even.
The last year saw huge changes for Future’s output, with the closure of CVG and the combination of its remaining games brands into GamesRadar+.
Industry analytics group GameAnalytics has launched a new indie-focused initiative to assist mobile developers in launching and promoting their games by providing data gathering and other resources.
Puzzle & Dragons developer GungHo has wasted no time in getting its new publishing aspirations underway.
Puzzle & Dragons creator GungHo is to expand into mobile games publishing, president Kazuki Morishita has confirmed.
In the second of a four-part series of articles, Rebellion CEO shares his insight about where you should invest your time and effort
In the first of a series of pieces, Rebellion CEO and creative director Jason Kingsley discusses the Sniper Elite studio’s journey into self-publishing
Swedish company Starbreeze has launched a new publishing business for digital games.
Indies questioning whether or not to release their games on Nintendo’s platforms would do well to attend next week’s Interface, thanks to the latest session confirmed for our live stage.
The Minions upcoming arrival at the cinema will now be accompanied by a multi-game deal.
Independent game publisher Curve Digital has revealed its new game bundling service: The Indie Mixtape.
Metacritic data has shown that Nintendo titles had the highest average review score in 2014.
Japanese publisher and developer Idea Factory has set up shop in Europe.
Crowdfunding record-breaker Star Citizen represents a change not only to how games are funded but also how they are handled post-release.