Entries in 'research' (11)
Digital game sales around the world rose by five per cents, reaching $6.2bn according to research firm SuperData.
The popularity of Candy Crush among women and older gamers has led it to be voted as the UK’s favourite title.
As the audience for gaming video content nears half a billion people, a new report has highlighted live streaming’s quick rise to the top.
A new report has seemingly confirmed a long-running assumption of the industry – boxed games are on the way out.
New data from Superdata shows that the eSports market currently boasts an audience of 134m, with the business generating $612m.
More than 850 games industry professionals – from retail to development – took part in this year's annual salary survey. We study the results
Movie and video game rental kiosk company Redbox is bringing in notable revenue for the video games industry through converting rentals to purchases, a new report has uncovered.
An estimated 34m individuals in the US average 22 hours of gaming each week, new research from NPD Group states.
Only 2.2 per cent of free-to-play users spend any money on in-app purchases, a new study has found.
A new report from Russian internet security company Kaspersky Lab claims that gamers faced 11.7m malware attacks worldwide in 2013.
New research suggests that releasing a demo before a game is released with actually damage potential sales, potentially halving the number of copies it will shift.