Entries in 'research' (45)

Brand Map: Call of Duty

Brand Map: Call of Duty

If you had the envious responsibility of launching a huge title such as Call of Duty into the market, which other video game franchises would you say are its primary competition?

Dominic Sacco
by Dominic Sacco
on Jul 28th 2011 at 1:29PM in News
3D not engaging UK public

3D not engaging UK public

Research has shown that 3D is on course to become a mass market product, but has yet to engage the majority of its audience.

James Batchelor
by James Batchelor
on Jun 23rd 2011 at 11:43AM in News
Sony cuts dev spend on PS4

Sony cuts dev spend on PS4

Sony will spend less developing its next home console than it did with the PS3.

Dominic Sacco
by Dominic Sacco
on May 27th 2011 at 12:37PM in News
Intent Media launches market research service

Intent Media launches market research service

Intent Media, one of the UK’s leading b2b publishing companies, is to start selling specialist market reports across a number of its websites – some generated by its own editorial ...

Ben Parfitt
by Ben Parfitt
on May 16th 2011 at 11:29AM in News

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Social gaming to be worth $5bn by 2015

Social gaming to be worth $5bn by 2015

The global market for social games is expected to create revenues of over $5 billion by the end of 2015.

James Batchelor
by James Batchelor
on Apr 11th 2011 at 1:34PM in News
360 users leading digital trend

360 users leading digital trend

Research shows that 55 per cent of Xbox 360 owners downloaded at least one digital title in 2010.

James Batchelor
by James Batchelor
on Mar 23rd 2011 at 10:53AM in News
Euro digital market to reach €3.3bn by 2015?

Euro digital market to reach €3.3bn by 2015?

Research firm DFC Intelligence estimates that the European market for digital game content is expected to grow to €3.3 billion in the next five years.

James Batchelor
by James Batchelor
on Mar 1st 2011 at 5:22PM in News
Online to take 25% of Christmas spending

Online to take 25% of Christmas spending

The biggest retailers on the web are expected to take a quarter of all Christmas spending this year.

James Batchelor
by James Batchelor
on Dec 2nd 2010 at 11:54AM in News

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20% of US public has played a social network game

20% of US public has played a social network game

According to the findings of The NPD Group's new research report, titled Social Network Gaming, some 20 per cent of the US populace has spent time playing a social game.

Will Freeman
by Will Freeman
on Aug 23rd 2010 at 5:58PM in News
Violence impact minimal

Violence impact minimal

Violent video games are almost completely harmless to young people with any negative effects likely to only impact those with pre-existing mental instability.

by Colin Campbell
on Jun 10th 2010 at 3:00AM in News
Brain games 'do not improve IQ'

Brain games 'do not improve IQ'

So-called brain training games have zero positive benefits on the intelligence of players, according to new research.

by Colin Campbell
on Apr 21st 2010 at 12:04AM in News
Natal 2 in development

Natal 2 in development

Microsoft’s Natal is still a good seven or eight months away from launch, but a research director for the platform holder has already confirmed that work has begun on the ...

Ben Parfitt
by Ben Parfitt
on Mar 22nd 2010 at 10:59AM in News

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EA Digital gets charity boost

EA Digital gets charity boost

EA’s digital Store has seen a huge uptake in downloads since it kicked off a promotion with Cancer Research earlier this month.

Ben Parfitt
by Ben Parfitt
on Jan 27th 2010 at 12:53PM in News
CHINA: 230m online gamers by 2012

CHINA: 230m online gamers by 2012

Online gaming is expected to have an audience of 230 million gamers in China by 2012.

James Batchelor
by James Batchelor
on Dec 9th 2009 at 10:36AM in News
MMOs fill 15% of game time

MMOs fill 15% of game time

Today’s Gamers MMO Focus Report says gamers in the U.S. and Europe spend over five hours a week playing MMOs - or 15% of total play time. The report includes ...

by Colin Campbell
on Nov 19th 2009 at 12:14AM in News
EEDAR: Marketing more important than quality

EEDAR: Marketing more important than quality

A higher marketing spend can increase a game’s gross revenue three times more than positive review scores.

James Batchelor
by James Batchelor
on Nov 17th 2009 at 10:20AM in News

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Study claims gaming improves adult eyesight

Study claims gaming improves adult eyesight

In a rare bit of positive health press for the games industry, a new study in the US has claimed that playing games can help to improve an adult’s ‘contrast ...

Ben Parfitt
by Ben Parfitt
on Mar 30th 2009 at 2:49PM in News
Gory games cut crime, says report

Gory games cut crime, says report

The success of games such as GTA IV has coincided with a drop in violent crime, says a report in International Journal of Liability and Scientific Enquiry.

Christopher Dring
by Christopher Dring
on May 15th 2008 at 11:05AM in News
Gaming linked to Autism

Gaming linked to Autism

Dr John Charlton of Bolton University has discovered that game playing can dominate users’ lives, causing them to miss sleep and meals.

by Christopher Dring
on Apr 3rd 2008 at 11:16AM in News
PopCap unveils 'largest ever casual games research'

PopCap unveils 'largest ever casual games research'

Casual games firm PopCap has completed what it says is the largest-ever worldwide survey of casual computer game players - with the results revealing, amongst other things, that 70 per ...
by Tim Ingham
on Aug 28th 2007 at 4:18PM in News