Entries in 'research' (45)
Brand Map: Call of Duty
If you had the envious responsibility of launching a huge title such as Call of Duty into the market, which other video game franchises would you say are its primary competition?
3D not engaging UK public
Research has shown that 3D is on course to become a mass market product, but has yet to engage the majority of its audience.
Sony cuts dev spend on PS4
Sony will spend less developing its next home console than it did with the PS3.
Intent Media launches market research service
Intent Media, one of the UK’s leading b2b publishing companies, is to start selling specialist market reports across a number of its websites – some generated by its own editorial ...
Advertisement
Social gaming to be worth $5bn by 2015
The global market for social games is expected to create revenues of over $5 billion by the end of 2015.
360 users leading digital trend
Research shows that 55 per cent of Xbox 360 owners downloaded at least one digital title in 2010.
Euro digital market to reach €3.3bn by 2015?
Research firm DFC Intelligence estimates that the European market for digital game content is expected to grow to €3.3 billion in the next five years.
Online to take 25% of Christmas spending
The biggest retailers on the web are expected to take a quarter of all Christmas spending this year.
Advertisement
20% of US public has played a social network game
According to the findings of The NPD Group's new research report, titled Social Network Gaming, some 20 per cent of the US populace has spent time playing a social game.
Violence impact minimal
Violent video games are almost completely harmless to young people with any negative effects likely to only impact those with pre-existing mental instability.
Brain games 'do not improve IQ'
So-called brain training games have zero positive benefits on the intelligence of players, according to new research.
Natal 2 in development
Microsoft’s Natal is still a good seven or eight months away from launch, but a research director for the platform holder has already confirmed that work has begun on the ...
Advertisement
EA Digital gets charity boost
EA’s digital Store has seen a huge uptake in downloads since it kicked off a promotion with Cancer Research earlier this month.
CHINA: 230m online gamers by 2012
Online gaming is expected to have an audience of 230 million gamers in China by 2012.
MMOs fill 15% of game time
Today’s Gamers MMO Focus Report says gamers in the U.S. and Europe spend over five hours a week playing MMOs - or 15% of total play time. The report includes ...
EEDAR: Marketing more important than quality
A higher marketing spend can increase a game’s gross revenue three times more than positive review scores.
Advertisement
Study claims gaming improves adult eyesight
In a rare bit of positive health press for the games industry, a new study in the US has claimed that playing games can help to improve an adult’s ‘contrast ...






























