Entries in 'research' (46)
WITH Q4 only weeks away, it’s time to start considering some of the action/adventure titles hitting the High Street.
If you had the envious responsibility of launching a huge title such as Call of Duty into the market, which other video game franchises would you say are its primary competition?
Research has shown that 3D is on course to become a mass market product, but has yet to engage the majority of its audience.
Sony will spend less developing its next home console than it did with the PS3.
Intent Media, one of the UK’s leading b2b publishing companies, is to start selling specialist market reports across a number of its websites – some generated by its own editorial ...
The global market for social games is expected to create revenues of over $5 billion by the end of 2015.
Research shows that 55 per cent of Xbox 360 owners downloaded at least one digital title in 2010.
Research firm DFC Intelligence estimates that the European market for digital game content is expected to grow to €3.3 billion in the next five years.
The biggest retailers on the web are expected to take a quarter of all Christmas spending this year.
According to the findings of The NPD Group's new research report, titled Social Network Gaming, some 20 per cent of the US populace has spent time playing a social game.
Violent video games are almost completely harmless to young people with any negative effects likely to only impact those with pre-existing mental instability.
So-called brain training games have zero positive benefits on the intelligence of players, according to new research.
Microsoft’s Natal is still a good seven or eight months away from launch, but a research director for the platform holder has already confirmed that work has begun on the ...
EA’s digital Store has seen a huge uptake in downloads since it kicked off a promotion with Cancer Research earlier this month.
Online gaming is expected to have an audience of 230 million gamers in China by 2012.
Today’s Gamers MMO Focus Report says gamers in the U.S. and Europe spend over five hours a week playing MMOs - or 15% of total play time. The report includes ...
A higher marketing spend can increase a game’s gross revenue three times more than positive review scores.
In a rare bit of positive health press for the games industry, a new study in the US has claimed that playing games can help to improve an adult’s ‘contrast ...