Entries in 'SuperData Research' (5)

SuperData

Game video content revenue set to reach $4.6bn in 2017 with global audience of 665m

The worldwide gaming audience for gaming video content will reach 665m in 2017, according to the latest report from SuperData, which is more than double the population of the ...

Katharine  Byrne
by Katharine Byrne
on Apr 20th 2017 at 4:00PM in News
Gear VR

New Gear VR will be 'neck-and-neck' with Google Daydream in 2017 - SuperData

Samsung's second-generation Gear VR headset is estimated to ship 6.7m units this year, says market research firm SuperData, putting it "neck-and-neck" with Google's Daydream devices.

Katharine  Byrne
by Katharine Byrne
on Apr 20th 2017 at 10:20AM in News
Money

Global digital games market rises to $7.47bn, growing 9.8% YOY

The global digital games market soared to $7.47bn in January 2017, showing a healthy growth of 9.8 per cent year-on-year, according to a new report from SuperData Research

Katharine  Byrne
by Katharine Byrne
on Feb 27th 2017 at 4:10PM in News
SuperData

US digital market grew 16% year-on-year in December 2016

The US digital console market grew 16 per cent year-on-year in December 2016, compared with a 16 per cent drop year-on-year at US retail during the same period. That's according ...

Katharine  Byrne
by Katharine Byrne
on Jan 26th 2017 at 4:47PM in News

Advertisement

Reports: eSports made up to $400m last year, could make $1bn in 2016?

Reports: eSports made up to $400m last year, could make $1bn in 2016?

The total revenue of the eSports industry in 2015 was between $325m and $400m, claim two market reports issued by NewZoo and Deloitte this month.

Chris Higgins
by Chris Higgins
on Jan 26th 2016 at 2:57PM in News