Entries in 'triple-a' (18)
The CEO of Take-Two has expressed scepticism about the potential of publishers to make significant money from triple-A free-to-play games.
Publisher EA has dismissed concerns over falling sales of this year’s biggest games.
It may now be Europe’s second largest games publisher, but Deep Silver insists it will stay true to its independent roots.
The number of studios working on triple-A games is at its lowest point for over a decade, EA’s chief creative director Richard Hilleman has claimed.
In the week before E3, Microsoft and Square Enix announced sequels to two of the biggest games of this generation – but they weren’t for Xbox One or PS4.
The creative director of Just Cause 3 developer Avalanche has predicted fewer triple-A game releases in the future.
The popularity of emerging business models and free-to-play has significantly reduced the scope for full-price triple-A success in the modern games market.
Crysis developer Crytek foresees a future for the company where none of its titles make it to retail.
Popcap is looking for a software engineer to build a triple-A console title using the Frostbite 2 engine.
Cloud gaming firm Gaikai is now streaming big console games such as The Witcher 2 and Saints Row: The Third through its new Facebook app.
The boss of successful independent developer 5th Cell has in no uncertain terms said that the full-price boxed retail model is no longer fit for purpose in the modern ...
QA and localisation firms are generating more money from social and mobile titles than triple-A boxed games.
If rumours are to be believed, Microsoft is working on a new "core triple-A" shooting title for Kinect that could well be unveiled at next month's E3.
One of the most successful console developers of our generation has warned that the traditional core games audience as we know it "isn’t really expanding much".
Sony’s pursuit of high-end handheld gaming content will keep retail in the mix – but not every game made for NGP will make it to the High Street.
Development staff at Warner Bros’ new Montreal outfit are said to be angered at management’s decision to shift the studio’s focus to social and mobile games.
Peter Molyneux is a surprisingly critical man. Fable II is a great game, it has sold over 3.5 million units at retail and has a Metacritic score of 89. But ...
Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider ...