Entries in 'triple-a' (21)

Dev says gay triple-A protagonist unlikely for 'a while'

Dev says gay triple-A protagonist unlikely for 'a while'

Fears of a negative sales impact mean that it’s likely to be some time before a triple-A game is released featuring an openly gay character.

Ben Parfitt
by Ben Parfitt
on Feb 28th 2014 at 11:39AM in News
Just Cause dev warns of market's triple-A sickness

Just Cause dev warns of market's triple-A sickness

Christofer Sundberg, the creator of the Just Cause series, has said that triple-A game development has failed to evolve alongside technology.

Ben Parfitt
by Ben Parfitt
on Feb 5th 2014 at 12:01PM in News
Io says triple-A Hitman game will 'fulfil core Hitman fantasy'

Io says triple-A Hitman game will 'fulfil core Hitman fantasy'

Keen to dispel recent rumours, Io Interactive has released a number of details concerning its next-gen Hitman game.

Ben Parfitt
by Ben Parfitt
on Jan 16th 2014 at 1:27PM in News
Take-Two not convinced by triple-A free-to-play

Take-Two not convinced by triple-A free-to-play

The CEO of Take-Two has expressed scepticism about the potential of publishers to make significant money from triple-A free-to-play games.

Ben Parfitt
by Ben Parfitt
on Dec 4th 2013 at 3:46PM in News

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Triple-A game sales will recover when next-gen launches, says EA

Triple-A game sales will recover when next-gen launches, says EA

Publisher EA has dismissed concerns over falling sales of this year’s biggest games.

Christopher Dring
by Christopher Dring
on Nov 15th 2013 at 1:00PM in News
Deep Silver: We're enjoying our promotion to the Champions League

Deep Silver: We're enjoying our promotion to the Champions League

It may now be Europe’s second largest games publisher, but Deep Silver insists it will stay true to its independent roots.

Christopher Dring
by Christopher Dring
on Aug 21st 2013 at 1:00PM in News
Triple-A development in significant decline, EA claims

Triple-A development in significant decline, EA claims

The number of studios working on triple-A games is at its lowest point for over a decade, EA’s chief creative director Richard Hilleman has claimed.

Ben Parfitt
by Ben Parfitt
on Jul 5th 2013 at 9:33AM in News
Why don't gamers care about triple-A mobile games?

Why don't gamers care about triple-A mobile games?

In the week before E3, Microsoft and Square Enix announced sequels to two of the biggest games of this generation – but they weren’t for Xbox One or PS4.

James Batchelor
by James Batchelor
on Jun 20th 2013 at 11:35AM in News

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Just Cause 3 dev says there will be fewer triple-A games on next-gen consoles

Just Cause 3 dev says there will be fewer triple-A games on next-gen consoles

The creative director of Just Cause 3 developer Avalanche has predicted fewer triple-A game releases in the future.

Ben Parfitt
by Ben Parfitt
on Apr 3rd 2013 at 1:49PM in News
Jade Raymond: Market can only support 10 successful triple-A games a year

Jade Raymond: Market can only support 10 successful triple-A games a year

The popularity of emerging business models and free-to-play has significantly reduced the scope for full-price triple-A success in the modern games market.

Ben Parfitt
by Ben Parfitt
on Mar 25th 2013 at 2:25PM in News
Crytek wants to be the king of new hardcore free-to-play market

Crytek wants to be the king of new hardcore free-to-play market

Crysis developer Crytek foresees a future for the company where none of its titles make it to retail.

Ben Parfitt
by Ben Parfitt
on Feb 11th 2013 at 11:14AM in News
PopCap working on 'Team Fortress 2 style Plants vs Zombies game'

PopCap working on 'Team Fortress 2 style Plants vs Zombies game'

Popcap is looking for a software engineer to build a triple-A console title using the Frostbite 2 engine.

by Seth Tipps
on Dec 11th 2012 at 10:41AM in News

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Gaikai app brings triple-A to Facebook

Gaikai app brings triple-A to Facebook

Cloud gaming firm Gaikai is now streaming big console games such as The Witcher 2 and Saints Row: The Third through its new Facebook app.

Rob Crossley
by Rob Crossley
on Apr 11th 2012 at 4:31PM in News
5th Cell CEO: $60 boxed game model is broken

5th Cell CEO: $60 boxed game model is broken

The boss of successful independent developer 5th Cell has in no uncertain terms said that the full-price boxed retail model is no longer fit for purpose in the modern ...

Ben Parfitt
by Ben Parfitt
on Nov 28th 2011 at 8:18AM in News
As triple-A 'stagnates', QA firms turn to downloads

As triple-A 'stagnates', QA firms turn to downloads

QA and localisation firms are generating more money from social and mobile titles than triple-A boxed games.

Dominic Sacco
by Dominic Sacco
on Sep 12th 2011 at 2:26PM in News
Triple-A Kinect shooter in the works?

Triple-A Kinect shooter in the works?

If rumours are to be believed, Microsoft is working on a new "core triple-A" shooting title for Kinect that could well be unveiled at next month's E3.

Ben Parfitt
by Ben Parfitt
on May 3rd 2011 at 10:38AM in News

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Insomniac: Core audience isn't expanding

Insomniac: Core audience isn't expanding

One of the most successful console developers of our generation has warned that the traditional core games audience as we know it "isn’t really expanding much".

Ben Parfitt
by Ben Parfitt
on Mar 18th 2011 at 3:55PM in News
Only triple-A NGP games will appear on High Street

Only triple-A NGP games will appear on High Street

Sony’s pursuit of high-end handheld gaming content will keep retail in the mix – but not every game made for NGP will make it to the High Street.

Ben Parfitt
by Ben Parfitt
on Mar 4th 2011 at 8:12AM in News
Warner bemoans AAA-to-social switch

Warner bemoans AAA-to-social switch

Development staff at Warner Bros’ new Montreal outfit are said to be angered at management’s decision to shift the studio’s focus to social and mobile games.

Ben Parfitt
by Ben Parfitt
on Nov 10th 2010 at 1:17PM in News
Molyneux: I’ve never made a great game

Molyneux: I’ve never made a great game

Peter Molyneux is a surprisingly critical man. Fable II is a great game, it has sold over 3.5 million units at retail and has a Metacritic score of 89. But ...

Ben Parfitt
by Ben Parfitt
on Oct 21st 2010 at 2:13PM in News
Triple-A dev model ‘no longer appealing’

Triple-A dev model ‘no longer appealing’

Speaking to MCV sister site CasualGaming.biz, the business development director of Strawdog Studios Dan Marchant has stated that the triple-A games development model is not as appealing to the wider ...

Ben Parfitt
by Ben Parfitt
on May 20th 2009 at 6:11PM in News