Entries in 'triple-a' (16)

Romero: PC is decimating consoles and free-to-play is killing triple-A

Romero: PC is decimating consoles and free-to-play is killing triple-A

While PS4 and Xbox One win the majority of the headlines, it’s the PC that’s actually bossing the games market.

Ben Parfitt
by Ben Parfitt
on Jul 29th 2014 at 11:33AM in News
Star Citizen dev costs second only to Call of Duty and Grand Theft Auto, Roberts says

Star Citizen dev costs second only to Call of Duty and Grand Theft Auto, Roberts says

Having now hit $48m in crowdfunder backing, PC space sim Star Citizen can rightly claim to be rivalling console’s biggest triple-A spenders.

Ben Parfitt
by Ben Parfitt
on Jul 16th 2014 at 9:50AM in News
Vita IS a triple-A machine in Japan but Western future remain unclear, Sony says

Vita IS a triple-A machine in Japan but Western future remain unclear, Sony says

Sony is confident about the Vita’s future prospects in Japan, but is less certain about its place in the Western market.

Ben Parfitt
by Ben Parfitt
on Jul 14th 2014 at 1:47PM in News
Miyamoto doesn't like describing Zelda Wii U as 'open world'

Miyamoto doesn't like describing Zelda Wii U as 'open world'

Will Zelda for Wii U be an open world game? Perhaps not in the traditional sense.

Ben Parfitt
by Ben Parfitt
on Jul 3rd 2014 at 3:10PM in News

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Yoshida baffled by gamers who shun indie titles

Yoshida baffled by gamers who shun indie titles

PS4 is still riding the crest of its strong launch wave but there is one criticism the machine has regularly faced it’s concerning the lack of triple-A releases for the ...

Ben Parfitt
by Ben Parfitt
on Jul 3rd 2014 at 12:54PM in News
Fewer first-party Vita games on the way as emphasis shifts to indies

Fewer first-party Vita games on the way as emphasis shifts to indies

PlayStation Vita owners can expect more indie titles but fewer triple-A first-party games in the future.

Ben Parfitt
by Ben Parfitt
on Jun 19th 2014 at 10:02AM in News
'$60 for a game is insane' Bulletstorm dev claims

'$60 for a game is insane' Bulletstorm dev claims

The pressure on full-RRP games is higher than it’s ever been, one developer has claimed.

Ben Parfitt
by Ben Parfitt
on May 30th 2014 at 12:37PM in News
Triple-A economics 'simply don't work' on Vita, SCEA's Mesa says

Triple-A economics 'simply don't work' on Vita, SCEA's Mesa says

Sony has admitted that traditional triple-A game development on PlayStation Vita is not a viable business model.

Ben Parfitt
by Ben Parfitt
on May 12th 2014 at 10:40AM in News

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Dev says gay triple-A protagonist unlikely for 'a while'

Dev says gay triple-A protagonist unlikely for 'a while'

Fears of a negative sales impact mean that it’s likely to be some time before a triple-A game is released featuring an openly gay character.

Ben Parfitt
by Ben Parfitt
on Feb 28th 2014 at 11:39AM in News
Just Cause dev warns of market's triple-A sickness

Just Cause dev warns of market's triple-A sickness

Christofer Sundberg, the creator of the Just Cause series, has said that triple-A game development has failed to evolve alongside technology.

Ben Parfitt
by Ben Parfitt
on Feb 5th 2014 at 12:01PM in News
Io says triple-A Hitman game will 'fulfil core Hitman fantasy'

Io says triple-A Hitman game will 'fulfil core Hitman fantasy'

Keen to dispel recent rumours, Io Interactive has released a number of details concerning its next-gen Hitman game.

Ben Parfitt
by Ben Parfitt
on Jan 16th 2014 at 1:27PM in News
Take-Two not convinced by triple-A free-to-play

Take-Two not convinced by triple-A free-to-play

The CEO of Take-Two has expressed scepticism about the potential of publishers to make significant money from triple-A free-to-play games.

Ben Parfitt
by Ben Parfitt
on Dec 4th 2013 at 3:46PM in News

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Triple-A game sales will recover when next-gen launches, says EA

Triple-A game sales will recover when next-gen launches, says EA

Publisher EA has dismissed concerns over falling sales of this year’s biggest games.

Christopher Dring
by Christopher Dring
on Nov 15th 2013 at 1:00PM in News
Deep Silver: We're enjoying our promotion to the Champions League

Deep Silver: We're enjoying our promotion to the Champions League

It may now be Europe’s second largest games publisher, but Deep Silver insists it will stay true to its independent roots.

Christopher Dring
by Christopher Dring
on Aug 21st 2013 at 1:00PM in News
Triple-A development in significant decline, EA claims

Triple-A development in significant decline, EA claims

The number of studios working on triple-A games is at its lowest point for over a decade, EA’s chief creative director Richard Hilleman has claimed.

Ben Parfitt
by Ben Parfitt
on Jul 5th 2013 at 9:33AM in News
Why don't gamers care about triple-A mobile games?

Why don't gamers care about triple-A mobile games?

In the week before E3, Microsoft and Square Enix announced sequels to two of the biggest games of this generation – but they weren’t for Xbox One or PS4.

James Batchelor
by James Batchelor
on Jun 20th 2013 at 11:35AM in News